GriddlyJS: A Web IDE for Reinforcement Learning
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Abstract (arXiv)
Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments -- a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of environment development has only increased with the rise of procedural-content generation (PCG) as the prevailing paradigm for producing varied environments capable of testing the robustness and generalization of RL agents. Moreover, existing environments often require complex build processes, making reproducing results difficult. To address these issues, we introduce GriddlyJS, a web-based Integrated Development Environment (IDE) based on the Griddly engine. GriddlyJS allows researchers to visually design and debug arbitrary, complex PCG grid-world environments using a convenient graphical interface, as well as visualize, evaluate, and record the performance of trained agent models. By connecting the RL workflow to the advanced functionality enabled by modern web standards, GriddlyJS allows publishing interactive agent-environment demos that reproduce experimental results directly to the web. To demonstrate the versatility of GriddlyJS, we use it to quickly develop a complex compositional puzzle-solving environment alongside arbitrary human-designed environment configurations and their solutions for use in automatic curriculum learning and offline RL. The GriddlyJS IDE is open source and freely available at https://griddly.ai.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 42 of its 77 references that are in the map. First posted on arXiv 13 Jul 2022.
Builds on
42 of 77 references.
References · 42
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30 more
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Built on by
Citing papers per year: 2023: 4.
4 papers.
- 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
- 2023Deploying Deep Reinforcement Learning Systems: A Taxonomy of Challengescited by 2
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Gamescited by 1
- 2023Selective imitation on the basis of reward function similaritycited by 0
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games4 Dec 2023
- 2023Deploying Deep Reinforcement Learning Systems: A Taxonomy of Challenges23 Aug 2023
- 2023Selective imitation on the basis of reward function similarity12 May 2023
- 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning6 Mar 2023
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