mlsanityData to 7 Oct 2026

Games of Knightian Uncertainty as AGI testbeds

arXiv 2406.18178 ↗First posted 26 Jun 2024cs.AIcited by 0

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Abstract (arXiv)

Arguably, for the latter part of the late 20th and early 21st centuries, games have been seen as the drosophila of AI. Games are a set of exciting testbeds, whose solutions (in terms of identifying optimal players) would lead to machines that would possess some form of general intelligence, or at the very least help us gain insights toward building intelligent machines. Following impressive successes in traditional board games like Go, Chess, and Poker, but also video games like the Atari 2600 collection, it is clear that this is not the case. Games have been attacked successfully, but we are nowhere near AGI developments (or, as harsher critics might say, useful AI developments!). In this short vision paper, we argue that for game research to become again relevant to the AGI pathway, we need to be able to address textitKnightian uncertainty in the context of games, i.e. agents need to be able to adapt to rapid changes in game rules on the fly with no warning, no previous data, and no model access.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 26 Jun 2024.

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References · 14

  1. 2019Compositionality decomposed: how do neural networks generalise?cited by 264
  2. 2019Causality for Machine Learningcited by 242
  3. 2019Optimal Policies Tend to Seek Powercited by 115
  4. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 103
  5. 2021Abstraction and Analogy-Making in Artificial Intelligencecited by 103
  6. 2023Levels of AGI for Operationalizing Progress on the Path to AGIcited by 94
  7. 2024Robust agents learn causal world modelscited by 81
  8. 2022A Review of Uncertainty for Deep Reinforcement Learningcited by 36
  9. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
  10. 2022Adversarial Policies Beat Superhuman Go AIscited by 29
  11. 2021Which Mutual-Information Representation Learning Objectives are Sufficient for Control?cited by 28
  12. 2022General Intelligence Requires Rethinking Explorationcited by 20
2 more
  1. 2016AI Researchers, Video Games Are Your Friends!cited by 4
  2. 2019An Overview of the Ludii General Game Systemcited by 4

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