Using Natural Language for Reward Shaping in Reinforcement Learning
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Cited by 22 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.
Key facts. Cited by 114 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Mar 2019.
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Citing papers per year: 2020: 3; 2021: 13; 2022: 17; 2023: 26; 2024: 29; 2025: 17; 2026: 9.
114 papers.
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- 2025ReDit: Reward Dithering for Improved LLM Policy Optimization23 Jun 2025
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- 2023SPRING: Studying the Paper and Reasoning to Play Games24 May 2023
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