mlsanityData to 7 Oct 2026

Leveraging LLMs for reward function design in reinforcement learning control tasks

arXiv 2511.19355 ↗First posted 24 Nov 2025cs.LG cs.AI cs.ROcited by 2

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Abstract (arXiv)

The challenge of designing effective reward functions in reinforcement learning (RL) represents a significant bottleneck, often requiring extensive human expertise and being time-consuming. Previous work and recent advancements in large language models (LLMs) have demonstrated their potential for automating the generation of reward functions. However, existing methodologies often require preliminary evaluation metrics, human-engineered feedback for the refinement process, or the use of environmental source code as context. To address these limitations, this paper introduces LEARN-Opt (LLM-based Evaluator and Analyzer for Reward functioN Optimization). This LLM-based, fully autonomous, and model-agnostic framework eliminates the need for preliminary metrics and environmental source code as context to generate, execute, and evaluate reward function candidates from textual descriptions of systems and task objectives. LEARN-Opt's main contribution lies in its ability to autonomously derive performance metrics directly from the system description and the task objective, enabling unsupervised evaluation and selection of reward functions. Our experiments indicate that LEARN-Opt achieves performance comparable to or better to that of state-of-the-art methods, such as EUREKA, while requiring less prior knowledge. We find that automated reward design is a high-variance problem, where the average-case candidate fails, requiring a multi-run approach to find the best candidates. Finally, we show that LEARN-Opt can unlock the potential of low-cost LLMs to find high-performing candidates that are comparable to, or even better than, those of larger models. This demonstrated performance affirms its potential to generate high-quality reward functions without requiring any preliminary human-defined metrics, thereby reducing engineering overhead and enhancing generalizability.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 22 of its 33 references that are in the map. First posted on arXiv 24 Nov 2025.

Builds on

22 of 33 references.

References · 22

  1. 2023A Survey of Large Language Modelscited by 2,537
  2. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
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  12. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
10 more
  1. 2024Code as Reward: Empowering Reinforcement Learning with VLMscited by 38
  2. 2024Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applicationscited by 34
  3. 2023Large Language Model as a Policy Teacher for Training Reinforcement Learning Agentscited by 30
  4. 2024A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learningcited by 29
  5. 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
  6. 2024ORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimizationcited by 6
  7. 2024Automated Rewards via LLM-Generated Progress Functionscited by 4
  8. 2025STRIDE: Automating Reward Design, Deep Reinforcement Learning Training and Feedback Optimization in Humanoid Robotics Locomotioncited by 4
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  10. 2024Beyond Human Preferences: Exploring Reinforcement Learning Trajectory Evaluation and Improvement through LLMscited by 1

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Citing papers per year: 2026: 2.

2 papers.