mlsanityData to 7 Oct 2026

EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL

arXiv 2206.09674 ↗First posted 20 Jun 2022cs.CL cs.AI cs.LGcited by 23

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Abstract (arXiv)

Reinforcement learning (RL) in long horizon and sparse reward tasks is notoriously difficult and requires a lot of training steps. A standard solution to speed up the process is to leverage additional reward signals, shaping it to better guide the learning process. In the context of language-conditioned RL, the abstraction and generalisation properties of the language input provide opportunities for more efficient ways of shaping the reward. In this paper, we leverage this idea and propose an automated reward shaping method where the agent extracts auxiliary objectives from the general language goal. These auxiliary objectives use a question generation (QG) and question answering (QA) system: they consist of questions leading the agent to try to reconstruct partial information about the global goal using its own trajectory. When it succeeds, it receives an intrinsic reward proportional to its confidence in its answer. This incentivizes the agent to generate trajectories which unambiguously explain various aspects of the general language goal. Our experimental study shows that this approach, which does not require engineer intervention to design the auxiliary objectives, improves sample efficiency by effectively directing exploration.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 20 Jun 2022.

Builds on

34 of 48 references.

References · 34

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22 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 8; 2025: 5; 2026: 3.

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  1. 2023Reward Design with Language Modelscited by 257
  2. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
  3. 2023Self-Refined Large Language Model as Automated Reward Function Designer for Deep Reinforcement Learning in Roboticscited by 35
  4. 2023PACE: Improving Prompt with Actor-Critic Editing for Large Language Modelcited by 20
  5. 2024Depending on yourself when you should: Mentoring LLM with RL agents to become the master in cybersecurity gamescited by 20
  6. 2023Semantic HELM: A Human-Readable Memory for Reinforcement Learningcited by 17
  7. 2024Learning with Language-Guided State Abstractionscited by 11
  8. 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
  9. 2025Offline RL by Reward-Weighted Fine-Tuning for Conversation Optimizationcited by 10
  10. 2024Balancing Act: Prioritization Strategies for LLM-Designed Restless Bandit Rewardscited by 9
  11. 2024Assessing the Zero-Shot Capabilities of LLMs for Action Evaluation in RLcited by 7
  12. 2023Learning to Summarize and Answer Questions about a Virtual Robot's Past Actionscited by 5
11 more
  1. 2024Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Modelscited by 4
  2. 2026Adapting Generalist Robot Policies with Semantic Reinforcement Learningcited by 3
  3. 2025Lightweight Robust Direct Preference Optimizationcited by 2
  4. 2025Automated Reward Design for Gran Turismocited by 2
  5. 2023Improve the efficiency of deep reinforcement learning through semantic exploration guided by natural languagecited by 1
  6. 2024CuDA2: An approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systemscited by 1
  7. 2026RLAR: An Agentic Reward System for Multi-task Reinforcement Learning on Large Language Modelscited by 1
  8. 2024mathrmE2CFD: Towards Effective and Efficient Cost Function Design for Safe Reinforcement Learning via Large Language Modelcited by 0
  9. 2025Compositional Instruction Following with Language Models and Reinforcement Learningcited by 0
  10. 2025Inductive Biases for Zero-shot Systematic Generalization in Language-informed Reinforcement Learningcited by 0
  11. 2026Enhanced LLM Reasoning by Optimizing Reward Functions with Search-Driven Reinforcement Learningcited by 0