mlsanityData to 7 Oct 2026

LLMs as Policy-Agnostic Teammates: A Case Study in Human Proxy Design for Heterogeneous Agent Teams

arXiv 2510.06151 ↗First posted 7 Oct 2025cs.LG cs.AI cs.HCcited by 1

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

A critical challenge in modelling Heterogeneous-Agent Teams is training agents to collaborate with teammates whose policies are inaccessible or non-stationary, such as humans. Traditional approaches rely on expensive human-in-the-loop data, which limits scalability. We propose using Large Language Models (LLMs) as policy-agnostic human proxies to generate synthetic data that mimics human decision-making. To evaluate this, we conduct three experiments in a grid-world capture game inspired by Stag Hunt, a game theory paradigm that balances risk and reward. In Experiment 1, we compare decisions from 30 human participants and 2 expert judges with outputs from LLaMA 3.1 and Mixtral 8x22B models. LLMs, prompted with game-state observations and reward structures, align more closely with experts than participants, demonstrating consistency in applying underlying decision criteria. Experiment 2 modifies prompts to induce risk-sensitive strategies (e.g. "be risk averse"). LLM outputs mirror human participants' variability, shifting between risk-averse and risk-seeking behaviours. Finally, Experiment 3 tests LLMs in a dynamic grid-world where the LLM agents generate movement actions. LLMs produce trajectories resembling human participants' paths. While LLMs cannot yet fully replicate human adaptability, their prompt-guided diversity offers a scalable foundation for simulating policy-agnostic teammates.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 18 of its 35 references that are in the map. First posted on arXiv 7 Oct 2025.

Builds on

18 of 35 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr

Other references · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2024The Llama 3 Herd of Modelscited by 14,192
  3. 2019Fine-Tuning Language Models from Human Preferencescited by 2,124
  4. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  5. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  6. 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 737
  7. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
  8. 2022Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studiescited by 506
  9. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
  10. 2023Reward Design with Language Modelscited by 257
  11. 2024RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMscited by 89
  12. 2023Heterogeneous-Agent Reinforcement Learningcited by 67
5 more
  1. 2023The Challenge of Using LLMs to Simulate Human Behavior: A Causal Inference Perspectivecited by 57
  2. 2017Prosocial learning agents solve generalized Stag Hunts better than selfish onescited by 47
  3. 2021Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomizationcited by 35
  4. 2019Towards Interactive Training of Non-Player Characters in Video Gamescited by 3
  5. 2025Music Generation using Human-In-The-Loop Reinforcement Learningcited by 1

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  5. 2025Beyond Nash Equilibrium: Bounded Rationality of LLMs and humans in Strategic Decision-making
  6. 2025Understanding LLM Agent Behaviours via Game Theory: Strategy Recognition, Biases and Multi-Agent Dynamics
  7. 2025Noise, Adaptation, and Strategy: Assessing LLM Fidelity in Decision-Making
  8. 2026Probing Outcome-Level Resemblance and Mechanism-Level Alignment in LLM Risk Decisions: Evidence from the St. Petersburg Game