How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
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Abstract (arXiv)
Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current reinforcement learning algorithms are not capable of effectively handling such a large number of possible actions per turn. Poor sample efficiency, consequently, results in agents that are unable to pass bottleneck states, where they are unable to proceed because they do not see the right action sequence to pass the bottleneck enough times to be sufficiently reinforced. Building on prior work using knowledge graphs in reinforcement learning, we introduce two new game state exploration strategies. We compare our exploration strategies against strong baselines on the classic text-adventure game, Zork1, where prior agent have been unable to get past a bottleneck where the agent is eaten by a Grue.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Feb 2020.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 2.
10 papers.
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2021Go-Blend behavior and affectcited by 6
- 2022Play with Emotion: Affect-Driven Reinforcement Learningcited by 6
- 2023A Minimal Approach for Natural Language Action Space in Text-based Gamescited by 3
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2023A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorldcited by 0
- 2023A Minimal Approach for Natural Language Action Space in Text-based Games6 May 2023
- 2023A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld10 Feb 2023
- 2022Generative Personas That Behave and Experience Like Humans26 Aug 2022
- 2022Play with Emotion: Affect-Driven Reinforcement Learning26 Aug 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Go-Blend behavior and affect24 Sep 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents25 Mar 2021