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On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learning

arXiv 2404.10174 ↗First posted 15 Apr 2024cs.CLcited by 0

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Abstract (arXiv)

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based interactive environments even in the complete absence of semantic understanding or other linguistic capabilities. The success of these agents in playing such games suggests that semantic understanding may not be important for the task. This raises an important question about the benefits of LMs in guiding the agents through the game states. In this work, we show that rich semantic understanding leads to efficient training of text-based RL agents. Moreover, we describe the occurrence of semantic degeneration as a consequence of inappropriate fine-tuning of language models in text-based reinforcement learning (TBRL). Specifically, we describe the shift in the semantic representation of words in the LM, as well as how it affects the performance of the agent in tasks that are semantically similar to the training games. We believe these results may help develop better strategies to fine-tune agents in text-based RL scenarios.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 22 references that are in the map. First posted on arXiv 15 Apr 2024.

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References · 17

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2019RoBERTa: A Robustly Optimized BERT Pretraining Approachcited by 13,372
  3. 2019BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehensioncited by 5,893
  4. 2019ALBERT: A Lite BERT for Self-supervised Learning of Language Representationscited by 2,790
  5. 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 327
  6. 2018TextWorld: A Learning Environment for Text-based Gamescited by 310
  7. 2020On the Stability of Fine-tuning BERT: Misconceptions, Explanations, and Strong Baselinescited by 255
  8. 2017Gate-Variants of Gated Recurrent Unit (GRU) Neural Networkscited by 242
  9. 2016Sample Efficient Actor-Critic with Experience Replaycited by 188
  10. 2019Interactive Fiction Games: A Colossal Adventurecited by 168
  11. 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
  12. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
5 more
  1. 2020Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselinescited by 37
  2. 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
  3. 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
  4. 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
  5. 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learningcited by 8

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  1. 2024Natural Language Reinforcement Learning
  2. 2025From Word to World: Can Large Language Models be Implicit Text-based World Models?
  3. 2025PARL: Prompt-based Agents for Reinforcement Learning
  4. 2023Shattering the Agent-Environment Interface for Fine-Tuning Inclusive Language Models
  5. 2024Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methods
  6. 2024STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models
  7. 2023Knowledge-enhanced Agents for Interactive Text Games
  8. 2026Rethinking Agentic Reinforcement Learning In Large Language Models