Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents
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Abstract (arXiv)
Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or semantics is a key component of how humans understand, reason, and act in these worlds. However, it remains unclear to what extent artificial agents utilize semantic understanding of the text. To this end, we perform experiments to systematically reduce the amount of semantic information available to a learning agent. Surprisingly, we find that an agent is capable of achieving high scores even in the complete absence of language semantics, indicating that the currently popular experimental setup and models may be poorly designed to understand and leverage game texts. To remedy this deficiency, we propose an inverse dynamics decoder to regularize the representation space and encourage exploration, which shows improved performance on several games including Zork I. We discuss the implications of our findings for designing future agents with stronger semantic understanding.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 13 of its 15 references that are in the map. First posted on arXiv 25 Mar 2021.
Builds on
13 of 15 references.
References · 13
- 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,303
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2016Deep Reinforcement Learning for Dialogue Generationcited by 286
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
- 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
- 2020Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learningcited by 27
- 2019NAIL: A General Interactive Fiction Agentcited by 17
- 2017What can you do with a rock? Affordance extraction via word embeddingscited by 13
- 2020How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agentscited by 10
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Citing papers per year: 2021: 3; 2022: 10; 2023: 5; 2024: 1; 2025: 1.
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- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2023Interactive Natural Language Processingcited by 31
- 2023LARP: Language-Agent Role Play for Open-World Gamescited by 24
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2022TVShowGuess: Character Comprehension in Stories as Speaker Guessingcited by 17
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Gamescited by 3
8 more
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 3
- 2022Revisiting the Roles of "Text" in Text Gamescited by 2
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Gamescited by 2
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
- 2021Feudal Reinforcement Learning by Reading Manualscited by 0
- 2022JECC: Commonsense Reasoning Tasks Derived from Interactive Fictionscited by 0
- 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learningcited by 0
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
- 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learning15 Apr 2024
- 2023LARP: Language-Agent Role Play for Open-World Games24 Dec 2023
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games13 Nov 2023
- 2023Interactive Natural Language Processing22 May 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning21 Feb 2023
- 2022JECC: Commonsense Reasoning Tasks Derived from Interactive Fictions18 Oct 2022
- 2022Revisiting the Roles of "Text" in Text Games15 Oct 2022
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
8 more
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents4 Jul 2022
- 2022TVShowGuess: Character Comprehension in Stories as Speaker Guessing16 Apr 2022
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?14 Mar 2022
- 2022Pre-Trained Language Models for Interactive Decision-Making3 Feb 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Feudal Reinforcement Learning by Reading Manuals13 Oct 2021
- 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Games18 Jul 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2023Interactive Natural Language Processingcited by 31
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2022TVShowGuess: Character Comprehension in Stories as Speaker Guessingcited by 17
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 12
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Gamescited by 3
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 3
- 2022Revisiting the Roles of "Text" in Text Gamescited by 2
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
12 most cited of 16 All 16 (JSON)
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
- 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learning15 Apr 2024
- 2023Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games13 Nov 2023
- 2023Interactive Natural Language Processing22 May 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning21 Feb 2023
- 2022Revisiting the Roles of "Text" in Text Games15 Oct 2022
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022TVShowGuess: Character Comprehension in Stories as Speaker Guessing16 Apr 2022
- 2022Pre-Trained Language Models for Interactive Decision-Making3 Feb 2022
12 newest of 16 All 16 (JSON)