mlsanityData to 14 Oct 2026

STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models

arXiv 2406.05872 ↗First posted 9 Jun 2024cs.LG cs.AI cs.CLcited by 8

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or time-consuming to generate and do not train the RL agents to master a specific set of skills. In this work, we introduce an interactive environment for self-supervised RL, STARLING, for text-based games that bootstraps the text-based RL agents with automatically generated games (based on the seed set of game ideas) to boost the performance and generalization capabilities to reach a goal of the target environment. These games let the agent hone their skills on a predefined set of tasks. We create and test an environment with 100 games, generated using this automated framework that uses large language models (GPT-3) and an interactive fiction game engine (based on Inform7) to provide the user with the ability to generate more games under minimal human supervision. Experimental results based on both the human participants and baseline text-based RL agents reveal that current state-of-the-art text-based RL agents cannot use previously learned skills in new situations at the level humans can. These results enforce STARLING's potential to serve as a sandbox environment for further research in self-supervised text-based RL.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 22 of its 28 references that are in the map. First posted on arXiv 9 Jun 2024.

Builds on

22 of 28 references.

References · 22

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,057
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
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  12. 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
10 more
  1. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  2. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  3. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
  4. 2020Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselinescited by 37
  5. 2022Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?cited by 24
  6. 2023ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Gamescited by 23
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  8. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 2.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024On the Effects of Fine-tuning Language Models for Text-Based Reinforcement Learning
  2. 2025PARL: Prompt-based Agents for Reinforcement Learning
  3. 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
  4. 2023Knowledge-enhanced Agents for Interactive Text Games
  5. 2024Large Language Models as Agents in Two-Player Games
  6. 2025Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
  7. 2026Rethinking Agentic Reinforcement Learning In Large Language Models
  8. 2024GLIDE-RL: Grounded Language Instruction through DEmonstration in RL