STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or time-consuming to generate and do not train the RL agents to master a specific set of skills. In this work, we introduce an interactive environment for self-supervised RL, STARLING, for text-based games that bootstraps the text-based RL agents with automatically generated games (based on the seed set of game ideas) to boost the performance and generalization capabilities to reach a goal of the target environment. These games let the agent hone their skills on a predefined set of tasks. We create and test an environment with 100 games, generated using this automated framework that uses large language models (GPT-3) and an interactive fiction game engine (based on Inform7) to provide the user with the ability to generate more games under minimal human supervision. Experimental results based on both the human participants and baseline text-based RL agents reveal that current state-of-the-art text-based RL agents cannot use previously learned skills in new situations at the level humans can. These results enforce STARLING's potential to serve as a sandbox environment for further research in self-supervised text-based RL.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 22 of its 28 references that are in the map. First posted on arXiv 9 Jun 2024.
Builds on
22 of 28 references.
References · 22
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10 more
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Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 2.
8 papers.
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systemscited by 126
- 2025TALES: Text Adventure Learning Environment Suitecited by 11
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectivescited by 5
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Gamecited by 4
- 2025AutoContext: Instance-Level Context Learning for LLM Agentscited by 1
- 2026PriorZero: Bridging Language Priors and World Models for Decision Makingcited by 1
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Reportcited by 0
- 2026MIRA: Memory-Integrated Reinforcement Learning Agent with Limited LLM Guidancecited by 0
- 2026PriorZero: Bridging Language Priors and World Models for Decision Making12 May 2026
- 2026MIRA: Memory-Integrated Reinforcement Learning Agent with Limited LLM Guidance20 Feb 2026
- 2025AutoContext: Instance-Level Context Learning for LLM Agents29 Sep 2025
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectives11 Jun 2025
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game6 May 2025
- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems31 Mar 2025
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
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- 2025PARL: Prompt-based Agents for Reinforcement Learning
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
- 2023Knowledge-enhanced Agents for Interactive Text Games
- 2024Large Language Models as Agents in Two-Player Games
- 2025Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
- 2026Rethinking Agentic Reinforcement Learning In Large Language Models
- 2024GLIDE-RL: Grounded Language Instruction through DEmonstration in RL