mlsanityData to 14 Oct 2026

Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning

arXiv 2302.10720 ↗First posted 21 Feb 2023cs.LGcited by 2

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Abstract (arXiv)

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains due to, for example, their instability in training. Therefore, in this paper, we adapt the soft-actor-critic (SAC) algorithm to the text-based environment. To deal with sparse extrinsic rewards from the environment, we combine it with a potential-based reward shaping technique to provide more informative (dense) reward signals to the RL agent. We apply our method to play difficult text-based games. The SAC method achieves higher scores than the Q-learning methods on many games with only half the number of training steps. This shows that it is well-suited for text-based games. Moreover, we show that the reward shaping technique helps the agent to learn the policy faster and achieve higher scores. In particular, we consider a dynamically learned value function as a potential function for shaping the learner's original sparse reward signals.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 19 of its 28 references that are in the map. First posted on arXiv 21 Feb 2023.

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19 of 28 references.

References · 19

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2018SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processingcited by 1,989
  4. 2016Deep Reinforcement Learning for Dialogue Generationcited by 288
  5. 2019Soft Actor-Critic for Discrete Action Settingscited by 174
  6. 2019Interactive Fiction Games: A Colossal Adventurecited by 168
  7. 2019A Survey of Reinforcement Learning Informed by Natural Languagecited by 154
  8. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
  9. 2018Multi-Hop Knowledge Graph Reasoning with Reward Shapingcited by 102
  10. 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
  11. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  12. 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 71
7 more
  1. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
  2. 2020Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learningcited by 27
  3. 2020Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Gamescited by 22
  4. 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
  5. 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
  6. 2019NAIL: A General Interactive Fiction Agentcited by 17
  7. 2022Revisiting the Roles of "Text" in Text Gamescited by 2

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Citing papers per year: 2023: 1; 2024: 1.

2 papers.