mlsanityData to 7 Oct 2026

On Bonus-Based Exploration Methods in the Arcade Learning Environment

arXiv 2109.11052 ↗First posted 22 Sep 2021cs.LGcited by 37

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Abstract (arXiv)

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration methods, which explore by augmenting the environment reward, have reached above-human average performance on such domains. In this paper we reassess popular bonus-based exploration methods within a common evaluation framework. We combine Rainbow (Hessel et al., 2018) with different exploration bonuses and evaluate its performance on Montezuma's Revenge, Bellemare et al.'s set of hard of exploration games with sparse rewards, and the whole Atari 2600 suite. We find that while exploration bonuses lead to higher score on Montezuma's Revenge they do not provide meaningful gains over the simpler ε-greedy scheme. In fact, we find that methods that perform best on that game often underperform ε-greedy on easy exploration Atari 2600 games. We find that our conclusions remain valid even when hyperparameters are tuned for these easy-exploration games. Finally, we find that none of the methods surveyed benefit from additional training samples (1 billion frames, versus Rainbow's 200 million) on Bellemare et al.'s hard exploration games. Our results suggest that recent gains in Montezuma's Revenge may be better attributed to architecture change, rather than better exploration schemes; and that the real pace of progress in exploration research for Atari 2600 games may have been obfuscated by good results on a single domain.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 22 of its 30 references that are in the map. First posted on arXiv 22 Sep 2021.

Builds on

22 of 30 references.

References · 22

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  3. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  4. 2015Prioritized Experience Replaycited by 1,070
  5. 2018Exploration by Random Network Distillationcited by 966
  6. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  7. 2016Pixel Recurrent Neural Networkscited by 814
  8. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  9. 2017A Distributional Perspective on Reinforcement Learningcited by 743
  10. 2017Deep Reinforcement Learning that Matterscited by 727
  11. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  12. 2017Distributional Reinforcement Learning with Quantile Regressioncited by 464
10 more
  1. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  2. 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
  3. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
  4. 2017Noisy Networks for Explorationcited by 262
  5. 2017Count-Based Exploration with Neural Density Modelscited by 255
  6. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  7. 2019Behaviour Suite for Reinforcement Learningcited by 129
  8. 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 121
  9. 2018Count-Based Exploration with the Successor Representationcited by 112
  10. 2018Observe and Look Further: Achieving Consistent Performance on Ataricited by 42

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 4; 2023: 11; 2024: 6; 2025: 8; 2026: 5.

37 papers.

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  1. 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 99
  2. 2023Small batch deep reinforcement learningcited by 35
  3. 2023On the Importance of Exploration for Generalization in Reinforcement Learningcited by 30
  4. 2023Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlocited by 29
  5. 2023Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learningcited by 28
  6. 2022Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learningcited by 26
  7. 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
  8. 2021Dynamic Bottleneck for Robust Self-Supervised Explorationcited by 21
  9. 2021TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrationscited by 18
  10. 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
  11. 2024More Efficient Randomized Exploration for Reinforcement Learning via Approximate Samplingcited by 12
  12. 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networkscited by 12
25 more
  1. 2021Fast and Data-Efficient Training of Rainbow: an Experimental Study on Ataricited by 10
  2. 2024RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learningcited by 10
  3. 2022An Evaluation Study of Intrinsic Motivation Techniques applied to Reinforcement Learning over Hard Exploration Environmentscited by 8
  4. 2023Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Taskscited by 8
  5. 2025The impact of intrinsic rewards on exploration in Reinforcement Learningcited by 8
  6. 2022Cell-Free Latent Go-Explorecited by 5
  7. 2024CALE: Continuous Arcade Learning Environmentcited by 5
  8. 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retryingcited by 5
  9. 2024BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shapingcited by 4
  10. 2025β-DQN: Improving Deep Q-Learning By Evolving the Behaviorcited by 3
  11. 2026Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environmentscited by 3
  12. 2023Off-Policy Evaluation for Action-Dependent Non-Stationary Environmentscited by 2
  13. 2023Scaling Goal-based Exploration via Pruning Proto-goalscited by 2
  14. 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
  15. 2025Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximizationcited by 2
  16. 2023Toward Risk-based Optimistic Exploration for Cooperative Multi-Agent Reinforcement Learningcited by 1
  17. 2025Exploration by Random Distribution Distillationcited by 1
  18. 2026Value Bonuses using Ensemble Errors for Exploration in Reinforcement Learningcited by 1
  19. 2026When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RLcited by 1
  20. 2023Simple Noisy Environment Augmentation for Reinforcement Learningcited by 0
  21. 2024Deterministic Exploration via Stationary Bellman Error Maximizationcited by 0
  22. 2025Adventurer: Exploration with BiGAN for Deep Reinforcement Learningcited by 0
  23. 2025Exploration Behavior of Untrained Policiescited by 0
  24. 2025Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviorscited by 0
  25. 2026Adaptive Correlation-Weighted Intrinsic Rewards for Reinforcement Learningcited by 0