mlsanityData to 7 Oct 2026

Explainable Video Action Reasoning via Prior Knowledge and State Transitions

arXiv 1908.10700 ↗First posted 28 Aug 2019cs.CVcited by 33

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Abstract (arXiv)

Human action analysis and understanding in videos is an important and challenging task. Although substantial progress has been made in past years, the explainability of existing methods is still limited. In this work, we propose a novel action reasoning framework that uses prior knowledge to explain semantic-level observations of video state changes. Our method takes advantage of both classical reasoning and modern deep learning approaches. Specifically, prior knowledge is defined as the information of a target video domain, including a set of objects, attributes and relationships in the target video domain, as well as relevant actions defined by the temporal attribute and relationship changes (i.e. state transitions). Given a video sequence, we first generate a scene graph on each frame to represent concerned objects, attributes and relationships. Then those scene graphs are linked by tracking objects across frames to form a spatio-temporal graph (also called video graph), which represents semantic-level video states. Finally, by sequentially examining each state transition in the video graph, our method can detect and explain how those actions are executed with prior knowledge, just like the logical manner of thinking by humans. Compared to previous works, the action reasoning results of our method can be explained by both logical rules and semantic-level observations of video content changes. Besides, the proposed method can be used to detect multiple concurrent actions with detailed information, such as who (particular objects), when (time), where (object locations) and how (what kind of changes). Experiments on a re-annotated dataset CAD-120 show the effectiveness of our method.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Aug 2019.

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Citing papers per year: 2021: 7; 2022: 4; 2023: 2; 2024: 11; 2025: 7; 2026: 2.

33 papers.

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  1. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  2. 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
  3. 2021TCGL: Temporal Contrastive Graph for Self-supervised Video Representation Learningcited by 31
  4. 2023Multimodal Explainable Artificial Intelligence: A Comprehensive Review of Methodological Advances and Future Research Directionscited by 25
  5. 2022Effective Abstract Reasoning with Dual-Contrast Networkcited by 23
  6. 2024MECD: Unlocking Multi-Event Causal Discovery in Video Reasoningcited by 23
  7. 2021Relation-aware Compositional Zero-shot Learning for Attribute-Object Pair Recognitioncited by 19
  8. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  9. 2021Unsupervised Abstract Reasoning for Raven's Problem Matricescited by 12
  10. 2024A Review of Multimodal Explainable Artificial Intelligence: Past, Present and Futurecited by 9
  11. 2024Language Model Guided Interpretable Video Action Reasoningcited by 8
  12. 2025Anomaly Detection and Generation with Diffusion Models: A Surveycited by 8
21 more
  1. 2024Uncertainty-boosted Robust Video Activity Anticipationcited by 7
  2. 2021Temporal Contrastive Graph Learning for Video Action Recognition and Retrievalcited by 6
  3. 2022Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactionscited by 6
  4. 2024Interacted Object Grounding in Spatio-Temporal Human-Object Interactionscited by 6
  5. 2024AUG: A New Dataset and An Efficient Model for Aerial Image Urban Scene Graph Generationcited by 5
  6. 2025MECD+: Unlocking Event-Level Causal Graph Discovery for Video Reasoningcited by 5
  7. 2024Improving deep learning with prior knowledge and cognitive models: A survey on enhancing explainability, adversarial robustness and zero-shot learningcited by 4
  8. 2024Learning Multiple Object States from Actions via Large Language Modelscited by 4
  9. 2024From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videoscited by 4
  10. 2024Situational Scene Graph for Structured Human-centric Situation Understandingcited by 4
  11. 2025GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policiescited by 3
  12. 2024An Integrated Framework for Multi-Granular Explanation of Video Summarizationcited by 1
  13. 2025Explainable Scene Understanding with Qualitative Representations and Graph Neural Networkscited by 1
  14. 2025UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learningcited by 1
  15. 2025Prompt-guided Disentangled Representation for Action Recognitioncited by 1
  16. 2021Precondition and Effect Reasoning for Action Recognitioncited by 0
  17. 2022Spatial Parsing and Dynamic Temporal Pooling networks for Human-Object Interaction detectioncited by 0
  18. 2023Visual Reasoning: from State to Transformationcited by 0
  19. 2025An Experimental Study on Generating Plausible Textual Explanations for Video Summarizationcited by 0
  20. 2026Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?cited by 0
  21. 2026Knowledge-guided Disentanglement with Atomic Actions for Action Recognitioncited by 0