mlsanityData to 7 Oct 2026

Player-Driven Emergence in LLM-Driven Game Narrative

arXiv 2404.17027 ↗First posted 25 Apr 2024cs.CL cs.AIcited by 16

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Abstract (arXiv)

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 16 of its 31 references that are in the map. First posted on arXiv 25 Apr 2024.

Builds on

16 of 31 references.

References · 16

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  3. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  4. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  5. 2023Playing repeated games with Large Language Modelscited by 213
  6. 2019Interactive Fiction Games: A Colossal Adventurecited by 165
  7. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
  8. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
  9. 2022Creative Writing with an AI-Powered Writing Assistant: Perspectives from Professional Writerscited by 69
  10. 2023Level Generation Through Large Language Modelscited by 68
  11. 2023On the Creativity of Large Language Modelscited by 57
  12. 2023Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questionscited by 30
4 more
  1. 2023Practical PCG Through Large Language Modelscited by 21
  2. 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
  3. 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
  4. 2023Dialogue Shaping: Empowering Agents through NPC Interactioncited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 8; 2026: 3.

16 papers.

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