Player-Driven Emergence in LLM-Driven Game Narrative
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Abstract (arXiv)
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 16 of its 31 references that are in the map. First posted on arXiv 25 Apr 2024.
Builds on
16 of 31 references.
References · 16
- 2023GPT-4 Technical Reportcited by 18,132
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
- 2023Playing repeated games with Large Language Modelscited by 213
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2022Creative Writing with an AI-Powered Writing Assistant: Perspectives from Professional Writerscited by 69
- 2023Level Generation Through Large Language Modelscited by 68
- 2023On the Creativity of Large Language Modelscited by 57
- 2023Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questionscited by 30
4 more
- 2023Practical PCG Through Large Language Modelscited by 21
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2023Dialogue Shaping: Empowering Agents through NPC Interactioncited by 8
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Citing papers per year: 2024: 5; 2025: 8; 2026: 3.
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- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraftcited by 9
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytellingcited by 8
- 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platformscited by 5
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designerscited by 4
- 2024Leveraging Large Language Models for Active Merchant Non-player Characterscited by 4
- 2024Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMscited by 2
- 2025Guiding Generative Storytelling with Knowledge Graphscited by 2
- 2026Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narrativescited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2025Narrative Context Protocol: An Open-Source Storytelling Framework for Generative AIcited by 1
- 2025How LLMs are Shaping the Future of Virtual Realitycited by 1
4 more
- 2025FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCscited by 1
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Tradingcited by 0
- 2026AI Native Games: A Survey and Roadmapcited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives8 Aug 2026
- 2026AI Native Games: A Survey and Roadmap1 Jul 2026
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Trading28 Oct 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs25 Aug 2025
- 2025How LLMs are Shaping the Future of Virtual Reality1 Aug 2025
- 2025Guiding Generative Storytelling with Knowledge Graphs30 May 2025
- 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms14 Apr 2025
- 2025Narrative Context Protocol: An Open-Source Storytelling Framework for Generative AI5 Mar 2025
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling25 Feb 2025
- 2024Leveraging Large Language Models for Active Merchant Non-player Characters15 Dec 2024
4 more
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers5 Nov 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft3 Jul 2024
- 2024Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs6 Jun 2024
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraftcited by 9
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytellingcited by 8
- 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platformscited by 5
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designerscited by 4
- 2024Leveraging Large Language Models for Active Merchant Non-player Characterscited by 4
- 2024Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMscited by 2
- 2025Guiding Generative Storytelling with Knowledge Graphscited by 2
- 2025Narrative Context Protocol: An Open-Source Storytelling Framework for Generative AIcited by 1
- 2025How LLMs are Shaping the Future of Virtual Realitycited by 1
- 2025FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCscited by 1
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
12 most cited of 13 All 13 (JSON)
- 2026AI Native Games: A Survey and Roadmap1 Jul 2026
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs25 Aug 2025
- 2025How LLMs are Shaping the Future of Virtual Reality1 Aug 2025
- 2025Guiding Generative Storytelling with Knowledge Graphs30 May 2025
- 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms14 Apr 2025
- 2025Narrative Context Protocol: An Open-Source Storytelling Framework for Generative AI5 Mar 2025
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling25 Feb 2025
- 2024Leveraging Large Language Models for Active Merchant Non-player Characters15 Dec 2024
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers5 Nov 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft3 Jul 2024
12 newest of 13 All 13 (JSON)