Comprehensible Context-driven Text Game Playing
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Abstract (arXiv)
In order to train a computer agent to play a text-based computer game, we must represent each hidden state of the game. A Long Short-Term Memory (LSTM) model running over observed texts is a common choice for state construction. However, a normal Deep Q-learning Network (DQN) for such an agent requires millions of steps of training or more to converge. As such, an LSTM-based DQN can take tens of days to finish the training process. Though we can use a Convolutional Neural Network (CNN) as a text-encoder to construct states much faster than the LSTM, doing so without an understanding of the syntactic context of the words being analyzed can slow convergence. In this paper, we use a fast CNN to encode position- and syntax-oriented structures extracted from observed texts as states. We additionally augment the reward signal in a universal and practical manner. Together, we show that our improvements can not only speed up the process by one order of magnitude but also learn a superior agent.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 May 2019.
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Citing papers per year: 2021: 5; 2022: 4; 2023: 1.
10 papers.
- 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Towards Socially Intelligent Agents with Mental State Transition and Human Utilitycited by 14
- 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
- 2022Learning to Follow Instructions in Text-Based Gamescited by 12
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
- 2023Introspective Tips: Large Language Model for In-Context Decision Making19 May 2023
- 2022Learning to Follow Instructions in Text-Based Games8 Nov 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior19 Apr 2021
- 2021Situated Language Learning via Interactive Narratives18 Mar 2021
- 2021Towards Socially Intelligent Agents with Mental State Transition and Human Utility12 Mar 2021