mlsanityData to 7 Oct 2026

The Text-Based Adventure AI Competition

arXiv 1808.01262 ↗First posted 3 Aug 2018cs.AIcited by 5

Not on the map. Why?

Abstract (arXiv)

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI competitions that have typically focussed on traditional card/board games or modern video games with graphical interfaces. By providing a platform for evaluating agents in text-based adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation. This paper summarises the three competitions ran in 2016, 2017, and 2018 (including details of open source implementations of both the competition framework and our competitors) and presents the results of an improved evaluation of these competitors across 20 games.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Aug 2018.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 4; 2022: 1.

5 papers.