mlsanityData to 7 Oct 2026

Explore and Control with Adversarial Surprise

arXiv 2107.07394 ↗First posted 12 Jul 2021cs.LG cs.AIcited by 6

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Abstract (arXiv)

Unsupervised reinforcement learning (RL) studies how to leverage environment statistics to learn useful behaviors without the cost of reward engineering. However, a central challenge in unsupervised RL is to extract behaviors that meaningfully affect the world and cover the range of possible outcomes, without getting distracted by inherently unpredictable, uncontrollable, and stochastic elements in the environment. To this end, we propose an unsupervised RL method designed for high-dimensional, stochastic environments based on an adversarial game between two policies (which we call Explore and Control) controlling a single body and competing over the amount of observation entropy the agent experiences. The Explore agent seeks out states that maximally surprise the Control agent, which in turn aims to minimize surprise, and thereby manipulate the environment to return to familiar and predictable states. The competition between these two policies drives them to seek out increasingly surprising parts of the environment while learning to gain mastery over them. We show formally that the resulting algorithm maximizes coverage of the underlying state in block MDPs with stochastic observations, providing theoretical backing to our hypothesis that this procedure avoids uncontrollable and stochastic distractions. Our experiments further demonstrate that Adversarial Surprise leads to the emergence of complex and meaningful skills, and outperforms state-of-the-art unsupervised reinforcement learning methods in terms of both exploration and zero-shot transfer to downstream tasks.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 46 of its 70 references that are in the map. First posted on arXiv 12 Jul 2021.

Builds on

46 of 70 references.

References · 46

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34 more
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Citing papers per year: 2022: 2; 2023: 1; 2024: 3.

6 papers.