Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction
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Abstract (arXiv)
Learning fine-grained movements is a challenging topic in robotics, particularly in the context of robotic hands. One specific instance of this challenge is the acquisition of fingerspelling sign language in robots. In this paper, we propose an approach for learning dexterous motor imitation from video examples without additional information. To achieve this, we first build a URDF model of a robotic hand with a single actuator for each joint. We then leverage pre-trained deep vision models to extract the 3D pose of the hand from RGB videos. Next, using state-of-the-art reinforcement learning algorithms for motion imitation (namely, proximal policy optimization and soft actor-critic), we train a policy to reproduce the movement extracted from the demonstrations. We identify the optimal set of hyperparameters for imitation based on a reference motion. Finally, we demonstrate the generalizability of our approach by testing it on six different tasks, corresponding to fingerspelled letters. Our results show that our approach is able to successfully imitate these fine-grained movements without additional information, highlighting its potential for real-world applications in robotics.
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References · 18
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
- 2020State-Only Imitation Learning for Dexterous Manipulationcited by 91
- 2017BigHand2.2M Benchmark: Hand Pose Dataset and State of the Art Analysiscited by 46
- 2020Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learningcited by 37
- 2018Learning from Demonstration in the Wildcited by 25
6 more
- 2019Vid2Game: Controllable Characters Extracted from Real-World Videoscited by 18
- 2021Kinematic Motion Retargeting via Neural Latent Optimization for Learning Sign Languagecited by 7
- 2021Phonology Recognition in American Sign Languagecited by 5
- 2019Quick, Stat!: A Statistical Analysis of the Quick, Draw! Datasetcited by 2
- 2022Task-grasping from human demonstrationcited by 2
- 2022A Modular Approach to the Embodiment of Hand Motions from Human Demonstrationscited by 1
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