mlsanityData to 14 Oct 2026

Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning

arXiv 2111.09858 ↗First posted 18 Nov 2021cs.LG cs.AI cs.CVcited by 23

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Abstract (arXiv)

Operating in the real-world often requires agents to learn about a complex environment and apply this understanding to achieve a breadth of goals. This problem, known as goal-conditioned reinforcement learning (GCRL), becomes especially challenging for long-horizon goals. Current methods have tackled this problem by augmenting goal-conditioned policies with graph-based planning algorithms. However, they struggle to scale to large, high-dimensional state spaces and assume access to exploration mechanisms for efficiently collecting training data. In this work, we introduce Successor Feature Landmarks (SFL), a framework for exploring large, high-dimensional environments so as to obtain a policy that is proficient for any goal. SFL leverages the ability of successor features (SF) to capture transition dynamics, using it to drive exploration by estimating state-novelty and to enable high-level planning by abstracting the state-space as a non-parametric landmark-based graph. We further exploit SF to directly compute a goal-conditioned policy for inter-landmark traversal, which we use to execute plans to "frontier" landmarks at the edge of the explored state space. We show in our experiments on MiniGrid and ViZDoom that SFL enables efficient exploration of large, high-dimensional state spaces and outperforms state-of-the-art baselines on long-horizon GCRL tasks.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 18 Nov 2021.

Builds on

29 of 40 references.

References · 29

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2017Hindsight Experience Replaycited by 1,136
  4. 2017Time-Contrastive Networks: Self-Supervised Learning from Videocited by 459
  5. 2016Successor Features for Transfer in Reinforcement Learningcited by 340
  6. 2018Visual Reinforcement Learning with Imagined Goalscited by 251
  7. 2018Semi-parametric Topological Memory for Navigationcited by 209
  8. 2020Neural Topological SLAM for Visual Navigationcited by 195
  9. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 194
  10. 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 174
  11. 2019Planning with Goal-Conditioned Policiescited by 149
  12. 2019Learning Exploration Policies for Navigationcited by 116
17 more
  1. 2018Count-Based Exploration with the Successor Representationcited by 112
  2. 2018Episodic Curiosity through Reachabilitycited by 109
  3. 2018Universal Successor Features Approximatorscited by 103
  4. 2018Temporal Difference Models: Model-Free Deep RL for Model-Based Controlcited by 89
  5. 2017Eigenoption Discovery through the Deep Successor Representationcited by 86
  6. 2016Deep Successor Reinforcement Learningcited by 72
  7. 2018Learning Actionable Representations with Goal-Conditioned Policiescited by 54
  8. 2018ViZDoom Competitions: Playing Doom from Pixelscited by 51
  9. 2019Mapping State Space using Landmarks for Universal Goal Reachingcited by 44
  10. 2019rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorchcited by 38
  11. 2020Sparse Graphical Memory for Robust Planningcited by 31
  12. 2018Hierarchical Reinforcement Learning with Hindsightcited by 26
  13. 2020Hallucinative Topological Memory for Zero-Shot Visual Planningcited by 25
  14. 2019Successor Options: An Option Discovery Framework for Reinforcement Learningcited by 23
  15. 2018Composable Planning with Attributescited by 21
  16. 2019Self-supervised Learning of Distance Functions for Goal-Conditioned Reinforcement Learningcited by 18
  17. 2019Scheduled Intrinsic Drive: A Hierarchical Take on Intrinsically Motivated Explorationcited by 11

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Citing papers per year: 2022: 3; 2023: 4; 2024: 8; 2025: 5; 2026: 3.

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  1. 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 238
  2. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 141
  3. 2025Horizon Reduction Makes RL Scalablecited by 57
  4. 2024SelfGoal: Your Language Agents Already Know How to Achieve High-level Goalscited by 21
  5. 2024Proto Successor Measure: Representing the Behavior Space of an RL Agentcited by 20
  6. 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Imagescited by 15
  7. 2023Imitating Graph-Based Planning with Goal-Conditioned Policiescited by 13
  8. 2022Goal-Space Planning with Subgoal Modelscited by 12
  9. 2025Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learningcited by 12
  10. 2023CQM: Curriculum Reinforcement Learning with a Quantized World Modelcited by 11
  11. 2025Flattening Hierarchies with Policy Bootstrappingcited by 11
  12. 2023Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigationcited by 6
11 more
  1. 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planningcited by 5
  2. 2024Predictive representations: building blocks of intelligencecited by 4
  3. 2022Goal Exploration Augmentation via Pre-trained Skills for Sparse-Reward Long-Horizon Goal-Conditioned Reinforcement Learningcited by 3
  4. 2024Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learningcited by 2
  5. 2022Build generally reusable agent-environment interaction modelscited by 1
  6. 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learningcited by 1
  7. 2024Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learningcited by 0
  8. 2024A New View on Planning in Online Reinforcement Learningcited by 0
  9. 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Ordercited by 0
  10. 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
  11. 2026Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulationcited by 0