Adjacency constraint for efficient hierarchical reinforcement learning
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Abstract (arXiv)
Goal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 39 of its 66 references that are in the map. First posted on arXiv 30 Oct 2021.
Builds on
39 of 66 references.
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27 more
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Built on by
Citing papers per year: 2023: 1; 2024: 4; 2025: 4; 2026: 1.
10 papers.
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- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
- 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rolloutcited by 2
- 2024MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraintcited by 1
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Controlcited by 1
- 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policiescited by 0
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- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs9 Sep 2026
- 2025Towards better dense rewards in Reinforcement Learning Applications3 Dec 2025
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations14 Nov 2025
- 2025A tale of two goals: leveraging sequentiality in multi-goal scenarios27 Mar 2025
- 2025From Screens to Scenes: A Survey of Embodied AI in Healthcare13 Jan 2025
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control12 Oct 2024
- 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies26 Jun 2024
- 2024MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraint22 Feb 2024
- 2024Reconciling Spatial and Temporal Abstractions for Goal Representation18 Jan 2024
- 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rollout24 Sep 2023