mlsanityData to 7 Oct 2026

Fusing Hand and Body Skeletons for Human Action Recognition in Assembly

arXiv 2307.09238 ↗First posted 18 Jul 2023cs.CV cs.LG cs.ROcited by 1

Not on the map. Why?

Abstract (arXiv)

As collaborative robots (cobots) continue to gain popularity in industrial manufacturing, effective human-robot collaboration becomes crucial. Cobots should be able to recognize human actions to assist with assembly tasks and act autonomously. To achieve this, skeleton-based approaches are often used due to their ability to generalize across various people and environments. Although body skeleton approaches are widely used for action recognition, they may not be accurate enough for assembly actions where the worker's fingers and hands play a significant role. To address this limitation, we propose a method in which less detailed body skeletons are combined with highly detailed hand skeletons. We investigate CNNs and transformers, the latter of which are particularly adept at extracting and combining important information from both skeleton types using attention. This paper demonstrates the effectiveness of our proposed approach in enhancing action recognition in assembly scenarios.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 23 references that are in the map. First posted on arXiv 18 Jul 2023.

Builds on

16 of 23 references.

References · 16

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2017Mask R-CNNcited by 7,259
  3. 2021Swin Transformer V2: Scaling Up Capacity and Resolutioncited by 1,215
  4. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  5. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  6. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  7. 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 157
  8. 2020The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Posecited by 95
  9. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  10. 2020Efficient RGB-D Semantic Segmentation for Indoor Scene Analysiscited by 83
  11. 2020The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domaincited by 79
  12. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
4 more
  1. 2023ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understandingcited by 14
  2. 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
  3. 2023Efficient Multi-Task Scene Analysis with RGB-D Transformerscited by 7
  4. 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.