mlsanityData to 7 Oct 2026

Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes

arXiv 2601.22301 ↗First posted 29 Jan 2026cs.CVcited by 8

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Abstract (arXiv)

Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic scenes. We present C2R (Coarse-to-Real), a generative rendering framework that synthesizes real-style urban crowd videos from coarse 3D simulations. Our approach uses coarse 3D renderings to explicitly control scene layout, camera motion, and human trajectories, while a learned neural renderer generates realistic appearance, lighting, and fine-scale dynamics guided by text prompts. To overcome the lack of paired training data between coarse simulations and real videos, we adopt a two-stage synthetic-real domain-hedging strategy that first learns a strong generative prior from large-scale real footage, and then introduces controllability by using a small amount of paired synthetic coarse-to-fine data to anchor shared implicit spatio-temporal features across domains. The resulting system supports coarse-to-fine control, generalizes across diverse CG and game inputs, and produces temporally consistent, controllable, and realistic urban scene videos from minimal 3D input. We will release the model and project webpage at https://gonzalognogales.github.io/coarse2real/.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 44 references that are in the map. First posted on arXiv 29 Jan 2026.

Builds on

28 of 44 references.

References · 28

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  5. 2022Video Diffusion Modelscited by 2,280
  6. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
  7. 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
  8. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  9. 2023Structure and Content-Guided Video Synthesis with Diffusion Modelscited by 589
  10. 2023VideoCrafter1: Open Diffusion Models for High-Quality Video Generationcited by 530
  11. 2025VACE: All-in-One Video Creation and Editingcited by 467
  12. 2024Evaluating Text-to-Visual Generation with Image-to-Text Generationcited by 465
16 more
  1. 2018Video-to-Video Synthesiscited by 388
  2. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
  3. 2022MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generationcited by 225
  4. 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 184
  5. 2025World Simulation with Video Foundation Models for Physical AIcited by 183
  6. 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 178
  7. 2024Motion Prompting: Controlling Video Generation with Motion Trajectoriescited by 176
  8. 2023Zero-Shot Video Editing Using Off-The-Shelf Image Diffusion Modelscited by 135
  9. 2023VidToMe: Video Token Merging for Zero-Shot Video Editingcited by 111
  10. 2023Motion-Conditioned Diffusion Model for Controllable Video Synthesiscited by 99
  11. 2025Tarsier2: Advancing Large Vision-Language Models from Detailed Video Description to Comprehensive Video Understandingcited by 80
  12. 2023Consistent Video-to-Video Transfer Using Synthetic Datasetcited by 79
  13. 2023Control-A-Video: Controllable Text-to-Video Diffusion Models with Motion Prior and Reward Feedback Learningcited by 46
  14. 2025Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidancecited by 45
  15. 2023Adaptive Guidance: Training-free Acceleration of Conditional Diffusion Modelscited by 29
  16. 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 18

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 8.

8 papers.