Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
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Abstract (arXiv)
Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic scenes. We present C2R (Coarse-to-Real), a generative rendering framework that synthesizes real-style urban crowd videos from coarse 3D simulations. Our approach uses coarse 3D renderings to explicitly control scene layout, camera motion, and human trajectories, while a learned neural renderer generates realistic appearance, lighting, and fine-scale dynamics guided by text prompts. To overcome the lack of paired training data between coarse simulations and real videos, we adopt a two-stage synthetic-real domain-hedging strategy that first learns a strong generative prior from large-scale real footage, and then introduces controllability by using a small amount of paired synthetic coarse-to-fine data to anchor shared implicit spatio-temporal features across domains. The resulting system supports coarse-to-fine control, generalizes across diverse CG and game inputs, and produces temporally consistent, controllable, and realistic urban scene videos from minimal 3D input. We will release the model and project webpage at https://gonzalognogales.github.io/coarse2real/.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 44 references that are in the map. First posted on arXiv 29 Jan 2026.
Builds on
28 of 44 references.
References · 28
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16 more
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Programmable World Modelcited by 7
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026Diffuse the object, keep its label: curating detector training data from a few unlabeled photographs via VLM-built 3D vegetation scenescited by 1
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 1
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Modelscited by 1
- 2026Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Themcited by 0
- 2026ROWBench: Do Video Models Render What the Program Specifies?cited by 0
- 2026AgentGarten: Code Worlds for Evolving Agentscited by 0
- 2026AgentGarten: Code Worlds for Evolving Agents8 Oct 2026
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Them28 Sep 2026
- 2026Programmable World Model9 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026Diffuse the object, keep its label: curating detector training data from a few unlabeled photographs via VLM-built 3D vegetation scenes10 Aug 2026