mlsanityData to 7 Oct 2026

3D Primitives are a Spatial Language for VLMs

arXiv 2605.12586 ↗First posted 12 May 2026cs.CV cs.AI cs.DBcited by 2

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce textbftextscSpatialBabel, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six scene-code languages (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to 5.7× across languages. Second, we propose Code-CoT (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to +6.4% on primitive scenes and real-photo CV-Bench-3D accuracy by +5.0% for VLMs with strong coding capabilities. Third, we propose textbfS3-FT (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with no human labels and no teacher model. Training on primitive images alone, S3-FT improves Qwen3-VL-8B by +4.6 to +8.6% on SpatialBabel-Primitive-QA, +9.7% on CV-Bench-2D, and +17% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 26 of its 30 references that are in the map. First posted on arXiv 12 May 2026.

Builds on

26 of 30 references.

Closest ancestors · 9

Same direction, newest first

  1. 2026Linear Mechanisms for Spatiotemporal Reasoning in Vision Language Models18 Jan
  2. 2026The Spatial Blindspot of Vision-Language Models15 Jan
  3. 2025SpatialBench: Benchmarking Multimodal Large Language Models for Spatial Cognition26 Nov
  4. 2025SpatialLadder: Progressive Training for Spatial Reasoning in Vision-Language Models9 Oct
  5. 2025Beyond Semantics: Rediscovering Spatial Awareness in Vision-Language Models21 Mar
  6. 2025Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas3 Mar
  7. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces18 Dec
  8. 2024SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models3 Jun
  9. 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities22 Jan

Other references · 17

  1. 2021Evaluating Large Language Models Trained on Codecited by 8,053
  2. 2021Program Synthesis with Large Language Modelscited by 3,509
  3. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
  4. 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,669
  5. 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,044
  6. 2023MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contextscited by 1,582
  7. 2023Instruction-Following Evaluation for Large Language Modelscited by 1,143
  8. 2024Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMscited by 822
  9. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
  10. 2024VLMEvalKit: An Open-Source Toolkit for Evaluating Large Multi-Modality Modelscited by 443
  11. 2024Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineeringcited by 146
  12. 20243DSRBench: A Comprehensive 3D Spatial Reasoning Benchmarkcited by 133
5 more
  1. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 125
  2. 2024SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Modelcited by 95
  3. 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 31
  4. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
  5. 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?cited by 18

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Geometric Encoding for Spatial Reasoning in Vision-Language Models
  2. 2025GRAID: Enhancing Spatial Reasoning of VLMs Through High-Fidelity Data Generation
  3. 2026Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning
  4. 2025G2VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
  5. 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
  6. 2025From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D
  7. 2026Boosting MLLM Spatial Reasoning with Geometrically Referenced 3D Scene Representations
  8. 2022Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models