mlsanityData to 14 Oct 2026

Collaborative Multi-Modal Coding for High-Quality 3D Generation

arXiv 2508.15228 ↗First posted 21 Aug 2025cs.CVcited by 3

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Abstract (arXiv)

3D content inherently encompasses multi-modal characteristics and can be projected into different modalities (e.g., RGB images, RGBD, and point clouds). Each modality exhibits distinct advantages in 3D asset modeling: RGB images contain vivid 3D textures, whereas point clouds define fine-grained 3D geometries. However, most existing 3D-native generative architectures either operate predominantly within single-modality paradigms-thus overlooking the complementary benefits of multi-modality data-or restrict themselves to 3D structures, thereby limiting the scope of available training datasets. To holistically harness multi-modalities for 3D modeling, we present TriMM, the first feed-forward 3D-native generative model that learns from basic multi-modalities (e.g., RGB, RGBD, and point cloud). Specifically, 1) TriMM first introduces collaborative multi-modal coding, which integrates modality-specific features while preserving their unique representational strengths. 2) Furthermore, auxiliary 2D and 3D supervision are introduced to raise the robustness and performance of multi-modal coding. 3) Based on the embedded multi-modal code, TriMM employs a triplane latent diffusion model to generate 3D assets of superior quality, enhancing both the texture and the geometric detail. Extensive experiments on multiple well-known datasets demonstrate that TriMM, by effectively leveraging multi-modality, achieves competitive performance with models trained on large-scale datasets, despite utilizing a small amount of training data. Furthermore, we conduct additional experiments on recent RGB-D datasets, verifying the feasibility of incorporating other multi-modal datasets into 3D generation.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 47 of its 54 references that are in the map. First posted on arXiv 21 Aug 2025.

Builds on

47 of 54 references.

References · 47

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35 more
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  2. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Multi-modal Relation Distillation for Unified 3D Representation Learning
  2. 2025Native and Compact Structured Latents for 3D Generation
  3. 2022Deep Generative Models on 3D Representations: A Survey
  4. 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
  5. 2025End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
  6. 2026Native3D: End-to-End 3D Scene Generation via Unified Mesh-Texture Modeling and Semantic Alignment
  7. 2026GAP3D: Generative Alignment of VLM Latents to Patch-Level Embeddings for 3D Generation
  8. 2024TAR3D: Creating High-Quality 3D Assets via Next-Part Prediction