FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
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Abstract (arXiv)
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitigate this problem, one of the most popular solutions is to render images at a low resolution to reduce rendering overhead, and then manage to accurately upsample the low-resolution rendered image to the target resolution, a.k.a. super-resolution techniques. Most existing methods focus on exploiting information from low-resolution inputs, such as historical frames. The absence of high frequency details in those LR inputs makes them hard to recover fine details in their high-resolution predictions. In this paper, we propose an efficient and effective super-resolution method that predicts high-quality upsampled reconstructions utilizing low-cost high-resolution auxiliary G-Buffers as additional input. With LR images and HR G-buffers as input, the network requires to align and fuse features at multi resolution levels. We introduce an efficient and effective H-Net architecture to solve this problem and significantly reduce rendering overhead without noticeable quality deterioration. Experiments show that our method is able to produce temporally consistent reconstructions in 4 × 4 and even challenging 8 × 8 upsampling cases at 4K resolution with real-time performance, with substantially improved quality and significant performance boost compared to existing works.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 6 of its 29 references that are in the map. First posted on arXiv 15 Oct 2023.
Builds on
6 of 29 references.
References · 6
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018MobileNetV2: Inverted Residuals and Linear Bottleneckscited by 4,773
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
- 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,199
- 2020Learning Continuous Image Representation with Local Implicit Image Functioncited by 550
- 2022Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Networkcited by 7
Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025Vertex Features for Neural Global Illuminationcited by 3
- 2025Neural Cone Radiosity for Interactive Global Illumination with Glossy Materialscited by 1
- 2025ReFrame: Layer Caching for Accelerated Inference in Real-Time Renderingcited by 0
- 2025Wavelet-Space Representations for Neural Super-Resolution in Rendering Pipelinescited by 0
- 2026Neural Image Space Tessellation effectcited by 0
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Neural Image Space Tessellation effect27 Feb 2026
- 2025Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials9 Sep 2025
- 2025Wavelet-Space Representations for Neural Super-Resolution in Rendering Pipelines22 Aug 2025
- 2025Vertex Features for Neural Global Illumination11 Aug 2025
- 2025ReFrame: Layer Caching for Accelerated Inference in Real-Time Rendering14 Jun 2025