Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Training
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Abstract (arXiv)
Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and enabling linear-time inference, but they often suffer from drift accumulation and temporal forgetting over long sequences due to the limited capacity of compressed latent memories. We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design that decouples camera tracking from geometric mapping to improve temporal consistency over long sequences. For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron updated via Test-Time Training. For geometric mapping, Mem3R maintains an explicit token-based fixed-size state. Compared with CUT3R, this design not only significantly improves long-sequence performance but also reduces the model size from 793M to 644M parameters. Mem3R supports existing improved plug-and-play state update strategies developed for CUT3R. Specifically, integrating it with TTT3R decreases Absolute Trajectory Error by up to 39% over the base implementation on 500 to 1000 frame sequences. The resulting improvements also extend to other downstream tasks, including video depth estimation and 3D reconstruction, while preserving constant GPU memory usage and comparable inference throughput. Project page: https://lck666666.github.io/Mem3R/
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 67 of its 80 references that are in the map. First posted on arXiv 8 Apr 2026.
Builds on
67 of 80 references.
References · 67
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38 more
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50 most cited of 67 All 67 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
- 2026Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memorycited by 3
- 2026Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstructioncited by 1
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstructioncited by 0
- 2026Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Renderingcited by 0
- 2026Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering18 Sep 2026
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction27 Aug 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory17 May 2026
- 2026Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction16 May 2026