mlsanityData to 13 Oct 2026

ICE-G: Image Conditional Editing of 3D Gaussian Splats

arXiv 2406.08488 ↗First posted 12 Jun 2024cs.CV cs.AI cs.LGcited by 11

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Abstract (arXiv)

Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We introduce a novel approach to quickly edit a 3D model from a single reference view. Our technique first segments the edit image, and then matches semantically corresponding regions across chosen segmented dataset views using DINO features. A color or texture change from a particular region of the edit image can then be applied to other views automatically in a semantically sensible manner. These edited views act as an updated dataset to further train and re-style the 3D scene. The end-result is therefore an edited 3D model. Our framework enables a wide variety of editing tasks such as manual local edits, correspondence based style transfer from any example image, and a combination of different styles from multiple example images. We use Gaussian Splats as our primary 3D representation due to their speed and ease of local editing, but our technique works for other methods such as NeRFs as well. We show through multiple examples that our method produces higher quality results while offering fine-grained control of editing. Project page: ice-gaussian.github.io

Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). Builds on 23 of its 25 references that are in the map. First posted on arXiv 12 Jun 2024.

Builds on

23 of 25 references.

References · 23

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,043
  3. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,321
  4. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,915
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  6. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
  7. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,604
  8. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
  9. 2022Language-driven Semantic Segmentationcited by 715
  10. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 570
  11. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 483
  12. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
11 more
  1. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  2. 2023A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondencecited by 298
  3. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 167
  4. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
  5. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
  6. 2023NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenescited by 53
  7. 2023RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenescited by 25
  8. 2023Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fieldscited by 23
  9. 2023ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Contextcited by 17
  10. 2021Texture Reformer: Towards Fast and Universal Interactive Texture Transfercited by 12
  11. 2023S2RF: Semantically Stylized Radiance Fieldscited by 3

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 5; 2025: 5; 2026: 1.

11 papers.