ICE-G: Image Conditional Editing of 3D Gaussian Splats
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Abstract (arXiv)
Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We introduce a novel approach to quickly edit a 3D model from a single reference view. Our technique first segments the edit image, and then matches semantically corresponding regions across chosen segmented dataset views using DINO features. A color or texture change from a particular region of the edit image can then be applied to other views automatically in a semantically sensible manner. These edited views act as an updated dataset to further train and re-style the 3D scene. The end-result is therefore an edited 3D model. Our framework enables a wide variety of editing tasks such as manual local edits, correspondence based style transfer from any example image, and a combination of different styles from multiple example images. We use Gaussian Splats as our primary 3D representation due to their speed and ease of local editing, but our technique works for other methods such as NeRFs as well. We show through multiple examples that our method produces higher quality results while offering fine-grained control of editing. Project page: ice-gaussian.github.io
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). Builds on 23 of its 25 references that are in the map. First posted on arXiv 12 Jun 2024.
Builds on
23 of 25 references.
References · 23
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- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,915
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,604
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
- 2022Language-driven Semantic Segmentationcited by 715
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- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 483
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
11 more
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2023A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondencecited by 298
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 167
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2023NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenescited by 53
- 2023RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenescited by 25
- 2023Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fieldscited by 23
- 2023ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Contextcited by 17
- 2021Texture Reformer: Towards Fast and Universal Interactive Texture Transfercited by 12
- 2023S2RF: Semantically Stylized Radiance Fieldscited by 3
Built on by
Citing papers per year: 2024: 5; 2025: 5; 2026: 1.
11 papers.
- 2024StyleSplat: 3D Object Style Transfer with Gaussian Splattingcited by 18
- 2025Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splattingcited by 18
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splattingcited by 11
- 2024Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generationcited by 8
- 2025Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metriccited by 3
- 20253D Scene Change Modeling With Consistent Multi-View Aggregationcited by 3
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenescited by 1
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splattingcited by 0
- 2025Optimization-Free Style Transfer for 3D Gaussian Splatscited by 0
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extractioncited by 0
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction10 May 2026
- 20253D Scene Change Modeling With Consistent Multi-View Aggregation28 Dec 2025
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes23 Nov 2025
- 2025Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric28 Sep 2025
- 2025Optimization-Free Style Transfer for 3D Gaussian Splats7 Aug 2025
- 2025Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting30 Jun 2025
- 2024Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generation15 Dec 2024
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects9 Dec 2024
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024
- 2024InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting8 Aug 2024
- 2024StyleSplat: 3D Object Style Transfer with Gaussian Splatting12 Jul 2024