mlsanityData to 7 Oct 2026

SocialInteractionGAN: Multi-person Interaction Sequence Generation

arXiv 2103.05916 ↗First posted 10 Mar 2021cs.NE stat.MLcited by 4

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Abstract (arXiv)

Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction generation in a data-driven fashion. In particular, we model human interaction generation as a discrete multi-sequence generation problem and present SocialInteractionGAN, a novel adversarial architecture for conditional interaction generation. Our model builds on a recurrent encoder-decoder generator network and a dual-stream discriminator, that jointly evaluates the realism of interactions and individual action sequences and operates at different time scales. Crucially, contextual information on interacting participants is shared among agents and reinjected in both the generation and the discriminator evaluation processes. Experiments show that albeit dealing with low dimensional data, SocialInteractionGAN succeeds in producing high realism action sequences of interacting people, comparing favorably to a diversity of recurrent and convolutional discriminator baselines, and we argue that this work will constitute a first stone towards higher dimensional and multimodal interaction generation. Evaluations are conducted using classical GAN metrics, that we specifically adapt for discrete sequential data. Our model is shown to properly learn the dynamics of interaction sequences, while exploiting the full range of available actions.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 10 Mar 2021.

Builds on

30 of 41 references.

References · 30

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18 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

4 papers.