Progressive Human Motion Generation Based on Text and Few Motion Frames
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Abstract (arXiv)
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely describing diverse postures. To achieve more controllable generation, an intuitive way is to allow the user to input a few motion frames describing precise desired postures. Thus, we explore a new Text-Frame-to-Motion (TF2M) generation task that aims to generate motions from text and very few given frames. Intuitively, the closer a frame is to a given frame, the lower the uncertainty of this frame is when conditioned on this given frame. Hence, we propose a novel Progressive Motion Generation (PMG) method to progressively generate a motion from the frames with low uncertainty to those with high uncertainty in multiple stages. During each stage, new frames are generated by a Text-Frame Guided Generator conditioned on frame-aware semantics of the text, given frames, and frames generated in previous stages. Additionally, to alleviate the train-test gap caused by multi-stage accumulation of incorrectly generated frames during testing, we propose a Pseudo-frame Replacement Strategy for training. Experimental results show that our PMG outperforms existing T2M generation methods by a large margin with even one given frame, validating the effectiveness of our PMG. Code is available at https://github.com/qinghuannn/PMG.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 46 of its 64 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
46 of 64 references.
References · 46
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34 more
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Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 6
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matchingcited by 4
- 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generationcited by 2
- 2025Embracing Aleatoric Uncertainty: Generating Diverse 3D Human Motioncited by 1
- 2026High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressionscited by 0
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0
- 2026Jointly Learning Structured Representations and Stabilized Affinity for Human Motion Segmentationcited by 0
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generationcited by 0
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026Jointly Learning Structured Representations and Stabilized Affinity for Human Motion Segmentation7 May 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matching25 Apr 2026
- 2026High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressions16 Mar 2026
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation11 Dec 2025
- 2025Embracing Aleatoric Uncertainty: Generating Diverse 3D Human Motion28 Aug 2025
- 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation29 Mar 2025