Hand-Eye Autonomous Delivery: Learning Humanoid Navigation, Locomotion and Reaching
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Abstract (arXiv)
We propose Hand-Eye Autonomous Delivery (HEAD), a framework that learns navigation, locomotion, and reaching skills for humanoids, directly from human motion and vision perception data. We take a modular approach where the high-level planner commands the target position and orientation of the hands and eyes of the humanoid, delivered by the low-level policy that controls the whole-body movements. Specifically, the low-level whole-body controller learns to track the three points (eyes, left hand, and right hand) from existing large-scale human motion capture data while high-level policy learns from human data collected by Aria glasses. Our modular approach decouples the ego-centric vision perception from physical actions, promoting efficient learning and scalability to novel scenes. We evaluate our method both in simulation and in the real-world, demonstrating humanoid's capabilities to navigate and reach in complex environments designed for humans.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Aug 2025.
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Citing papers per year: 2025: 3; 2026: 9.
12 papers.
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulationcited by 10
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 8
- 2026CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigationcited by 6
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 6
- 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbationcited by 5
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 3
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
- 2026Learning Humanoid Navigation from Human Datacited by 0
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation9 Apr 2026
- 2026Learning Humanoid Navigation from Human Data1 Apr 2026
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigation20 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation16 Dec 2025
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control11 Dec 2025
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System4 Nov 2025