mlsanityData to 7 Oct 2026

Motion In-Betweening with Phase Manifolds

arXiv 2308.12751 ↗First posted 24 Aug 2023cs.GR cs.AI cs.LGcited by 25

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Abstract (arXiv)

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our approach utilizes a mixture-of-experts neural network model, in which the phases cluster movements in both space and time with different expert weights. Each generated set of weights then produces a sequence of poses in an autoregressive manner between the current and target state of the character. In addition, to satisfy poses which are manually modified by the animators or where certain end effectors serve as constraints to be reached by the animation, a learned bi-directional control scheme is implemented to satisfy such constraints. The results demonstrate that using phases for motion in-betweening tasks sharpen the interpolated movements, and furthermore stabilizes the learning process. Moreover, using phases for motion in-betweening tasks can also synthesize more challenging movements beyond locomotion behaviors. Additionally, style control is enabled between given target keyframes. Our proposed framework can compete with popular state-of-the-art methods for motion in-betweening in terms of motion quality and generalization, especially in the existence of long transition durations. Our framework contributes to faster prototyping workflows for creating animated character sequences, which is of enormous interest for the game and film industry.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 6 of its 38 references that are in the map. First posted on arXiv 24 Aug 2023.

Builds on

6 of 38 references.

References · 6

  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2021Robust Motion In-betweeningcited by 223
  3. 2019Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modelingcited by 32
  4. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 32
  5. 2022Real-time Controllable Motion Transition for Characterscited by 29
  6. 2023Animating Human Athleticscited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 8; 2025: 11; 2026: 5.

25 papers.

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  1. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  2. 2024M3GPT: An Advanced Multimodal, Multitask Framework for Motion Comprehension and Generationcited by 37
  3. 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animationcited by 16
  4. 2024FLD: Fourier Latent Dynamics for Structured Motion Representation and Learningcited by 14
  5. 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
  6. 2025Simulating the Real World: A Unified Survey of Multimodal Generative Modelscited by 14
  7. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 12
  8. 2023AAMDM: Accelerated Auto-regressive Motion Diffusion Modelcited by 10
  9. 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
  10. 2025Towards Robust and Controllable Text-to-Motion via Masked Autoregressive Diffusioncited by 6
  11. 2025Deep Compositional Phase Diffusion for Long Motion Sequence Generationcited by 5
  12. 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 5
13 more
  1. 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
  2. 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRAcited by 4
  3. 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
  4. 2024Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifoldcited by 1
  5. 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
  6. 2025ExoGait-MS: Learning Periodic Dynamics with Multi-Scale Graph Network for Exoskeleton Gait Recognitioncited by 0
  7. 2025Generating Detailed Character Motion from Blocking Posescited by 0
  8. 2025Motion In-Betweening for Densely Interacting Characterscited by 0
  9. 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
  10. 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
  11. 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
  12. 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representationscited by 0
  13. 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  2. 2024Flexible Motion In-betweening with Diffusion Models
  3. 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
  4. 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning
  5. 2022Towards Lightweight Neural Animation : Exploration of Neural Network Pruning in Mixture of Experts-based Animation Models
  6. 2026AnimateCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues ↗
  7. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  8. 2026MoSAIC: Aligned Intervention Supervision for Part-Local Motion Style Transfer