Fast Complementary Dynamics via Skinning Eigenmodes
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Abstract (arXiv)
We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes many of the shortcomings prior subspace methods face. Our skinning subspace is parameterized entirely by a set of scalar weights, which we can obtain through a small, material-aware and rig-sensitive generalized eigenvalue problem. The resulting subspace can easily capture rotational motion and guarantees that the resulting simulation is rotation equivariant. We further propose a simple local-global solver for linear co-rotational elasticity and propose a clustering method to aggregate per-tetrahedra non-linear energetic quantities. The result is a compact simulation that is fully decoupled from the complexity of the mesh.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Mar 2023.
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Citing papers per year: 2024: 3; 2025: 5; 2026: 4.
12 papers.
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulationcited by 27
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 7
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2024Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimizationcited by 5
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
- 2026See-through: Single-image Layer Decomposition for Anime Characterscited by 3
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characterscited by 2
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodescited by 2
- 2025Rigid Body Adversarial Attackscited by 0
- 2025Generalized Dynamics Generation towards Scannable Physical World Modelcited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 2026RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedbackcited by 0
- 2026RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback9 Sep 2026
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes28 May 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026See-through: Single-image Layer Decomposition for Anime Characters3 Feb 2026
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025Generalized Dynamics Generation towards Scannable Physical World Model16 Oct 2025
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters8 Sep 2025
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025Rigid Body Adversarial Attacks8 Feb 2025
- 2024Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization5 Sep 2024
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation9 Jun 2024