mlsanityData to 7 Oct 2026

RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset

arXiv 2303.12564 ↗First posted 22 Mar 2023cs.CVcited by 18

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Abstract (arXiv)

Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, none of the prior works focus on modeling 3D biped cartoon characters, which are also in great demand in gaming and filming. In this paper, we introduce 3DBiCar, the first large-scale dataset of 3D biped cartoon characters, and RaBit, the corresponding parametric model. Our dataset contains 1,500 topologically consistent high-quality 3D textured models which are manually crafted by professional artists. Built upon the data, RaBit is thus designed with a SMPL-like linear blend shape model and a StyleGAN-based neural UV-texture generator, simultaneously expressing the shape, pose, and texture. To demonstrate the practicality of 3DBiCar and RaBit, various applications are conducted, including single-view reconstruction, sketch-based modeling, and 3D cartoon animation. For the single-view reconstruction setting, we find a straightforward global mapping from input images to the output UV-based texture maps tends to lose detailed appearances of some local parts (e.g., nose, ears). Thus, a part-sensitive texture reasoner is adopted to make all important local areas perceived. Experiments further demonstrate the effectiveness of our method both qualitatively and quantitatively. 3DBiCar and RaBit are available at gaplab.cuhk.edu.cn/projects/RaBit.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 37 of its 67 references that are in the map. First posted on arXiv 22 Mar 2023.

Builds on

37 of 67 references.

References · 37

  1. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  2. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,176
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  6. 2020Encoding in Style: a StyleGAN Encoder for Image-to-Image Translationcited by 727
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  8. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
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  10. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  11. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  12. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 267
25 more
  1. 2021Mesh Graphormercited by 264
  2. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  3. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  4. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  5. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  6. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
  7. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  8. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
  9. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 143
  10. 2020Learning Formation of Physically-Based Face Attributescited by 94
  11. 2019Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generationcited by 89
  12. 20203D Human Mesh Regression with Dense Correspondencecited by 66
  13. 2017UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognitioncited by 62
  14. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  15. 2020Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernelscited by 53
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  17. 2018High Quality Facial Surface and Texture Synthesis via Generative Adversarial Networkscited by 22
  18. 2017DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modelingcited by 16
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 7; 2025: 5; 2026: 5.

18 papers.

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  1. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  2. 2024Perm: A Parametric Representation for Multi-Style 3D Hair Modelingcited by 21
  3. 2024GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Detailscited by 14
  4. 2023Neural Semantic Surface Mapscited by 13
  5. 2024Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Textcited by 7
  6. 2025Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondencecited by 7
  7. 2024Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generationcited by 4
  8. 2025Occlusion-robust Stylization for Drawing-based 3D Animationcited by 3
  9. 2026Deep Sketch-Based 3D Modeling: A Surveycited by 3
  10. 2024AniArtAvatar: Animatable 3D Art Avatar from a Single Imagecited by 2
  11. 2024NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstructioncited by 2
  12. 2024Controllable Shape Modeling with Neural Generalized Cylindercited by 2
6 more
  1. 2025TriDiff-4D: Fast 4D Generation through Diffusion-based Triplane Re-posingcited by 1
  2. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  3. 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
  4. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  5. 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
  6. 2026SPECSIA: Stylization Dataset for Novel-View Enhancement in Drawing-based 3D Animationcited by 0