mlsanityData to 14 Oct 2026

Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

arXiv 2408.04631 ↗First posted 8 Aug 2024cs.CV cs.AIcited by 28

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Abstract (arXiv)

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying the trajectory of a few points on the object, the model synthesizes a video where the object's parts move accordingly. To build Puppet-Master, we extend a pre-trained image-to-video generator to encode the input drags. We also propose all-to-first attention, an alternative to conventional spatial attention that mitigates artifacts caused by fine-tuning a video generator on out-of-domain data. The model is fine-tuned on Objaverse-Animation-HQ, a new dataset of curated part-level motion clips obtained by rendering synthetic 3D animations. Unlike real videos, these synthetic clips avoid confounding part-level motion with overall object and camera motion. We extensively filter sub-optimal animations and augment the synthetic renderings with meaningful drags that emphasize the internal dynamics of objects. We demonstrate that Puppet-Master learns to generate part-level motions, unlike other motion-conditioned video generators that primarily move the object as a whole. Moreover, Puppet-Master generalizes well to out-of-domain real images, outperforming existing methods on real-world benchmarks in a zero-shot manner.

Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 74 of its 84 references that are in the map. First posted on arXiv 8 Aug 2024.

Builds on

74 of 84 references.

References · 74

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38 more
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50 most cited of 74 All 74 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 15; 2026: 10.

28 papers.

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  1. 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
  2. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  3. 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 25
  4. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  5. 2024Cavia: Camera-controllable Multi-view Video Diffusion with View-Integrated Attentioncited by 24
  6. 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
  7. 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
  8. 2024Motion Modes: What Could Happen Next?cited by 12
  9. 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completioncited by 10
  10. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
  11. 2025Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalizationcited by 7
  12. 2025PoseTraj: Pose-Aware Trajectory Control in Video Diffusioncited by 7
16 more
  1. 2025In-2-4D: Inbetweening from Two Single-View Images to 4D Generationcited by 7
  2. 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstructioncited by 5
  3. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  4. 2026ShapeUP: Scalable Image-Conditioned 3D Editingcited by 4
  5. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  6. 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 4
  7. 2025What If : Understanding Motion Through Sparse Interactionscited by 2
  8. 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimationcited by 2
  9. 2026Envisioning the Future, One Step at a Timecited by 2
  10. 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
  11. 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
  12. 2025A Study of the Design Space of Motion and Disocclusion Control in Video Generationcited by 0
  13. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  14. 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamicscited by 0
  15. 2026PWM-ArtGen: Part World Model for Articulated Object Generationcited by 0
  16. 2026ArtiMo: Agent-Driven Articulated Mesh Animationcited by 0