Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics
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Abstract (arXiv)
We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying the trajectory of a few points on the object, the model synthesizes a video where the object's parts move accordingly. To build Puppet-Master, we extend a pre-trained image-to-video generator to encode the input drags. We also propose all-to-first attention, an alternative to conventional spatial attention that mitigates artifacts caused by fine-tuning a video generator on out-of-domain data. The model is fine-tuned on Objaverse-Animation-HQ, a new dataset of curated part-level motion clips obtained by rendering synthetic 3D animations. Unlike real videos, these synthetic clips avoid confounding part-level motion with overall object and camera motion. We extensively filter sub-optimal animations and augment the synthetic renderings with meaningful drags that emphasize the internal dynamics of objects. We demonstrate that Puppet-Master learns to generate part-level motions, unlike other motion-conditioned video generators that primarily move the object as a whole. Moreover, Puppet-Master generalizes well to out-of-domain real images, outperforming existing methods on real-world benchmarks in a zero-shot manner.
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 74 of its 84 references that are in the map. First posted on arXiv 8 Aug 2024.
Builds on
74 of 84 references.
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50 most cited of 74 All 74 (JSON)
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Citing papers per year: 2024: 3; 2025: 15; 2026: 10.
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- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 25
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- 2026Envisioning the Future, One Step at a Time10 Apr 2026
- 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics9 Apr 2026
- 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation26 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction19 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2026ShapeUP: Scalable Image-Conditioned 3D Editing5 Feb 2026
- 2025A Study of the Design Space of Motion and Disocclusion Control in Video Generation15 Dec 2025
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- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controls3 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025What If : Understanding Motion Through Sparse Interactions14 Oct 2025
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Image8 Jul 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025In-2-4D: Inbetweening from Two Single-View Images to 4D Generation11 Apr 2025
- 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness28 Mar 2025
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model25 Mar 2025
- 2025PoseTraj: Pose-Aware Trajectory Control in Video Diffusion20 Mar 2025
- 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completion15 Mar 2025
- 2025Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization11 Feb 2025
- 2024Motion Modes: What Could Happen Next?29 Nov 2024
- 2024Cavia: Camera-controllable Multi-view Video Diffusion with View-Integrated Attention14 Oct 2024
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
- 2024Cavia: Camera-controllable Multi-view Video Diffusion with View-Integrated Attentioncited by 24
- 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completioncited by 10
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2025Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalizationcited by 7
- 2025PoseTraj: Pose-Aware Trajectory Control in Video Diffusioncited by 7
- 2025PoseTraj: Pose-Aware Trajectory Control in Video Diffusion20 Mar 2025
- 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completion15 Mar 2025
- 2025Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization11 Feb 2025
- 2024Cavia: Camera-controllable Multi-view Video Diffusion with View-Integrated Attention14 Oct 2024
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
- 2026ArtiMo: Agent-Driven Articulated Mesh Animationcited by 0
- 2026ArtiMo: Agent-Driven Articulated Mesh Animation21 Aug 2026
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 25
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
- 2024Motion Modes: What Could Happen Next?cited by 12
- 2025In-2-4D: Inbetweening from Two Single-View Images to 4D Generationcited by 7
- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstructioncited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026ShapeUP: Scalable Image-Conditioned 3D Editingcited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2025What If : Understanding Motion Through Sparse Interactionscited by 2
12 most cited of 18 All 18 (JSON)
- 2026Envisioning the Future, One Step at a Time10 Apr 2026
- 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation26 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction19 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2026ShapeUP: Scalable Image-Conditioned 3D Editing5 Feb 2026
- 2025A Study of the Design Space of Motion and Disocclusion Control in Video Generation15 Dec 2025
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidance25 Nov 2025
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controls3 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
12 newest of 18 All 18 (JSON)