mlsanityData to 7 Oct 2026

Disentangled Diffusion-Based 3D Human Pose Estimation with Hierarchical Spatial and Temporal Denoiser

arXiv 2403.04444 ↗First posted 7 Mar 2024cs.CVcited by 13

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Recently, diffusion-based methods for monocular 3D human pose estimation have achieved state-of-the-art (SOTA) performance by directly regressing the 3D joint coordinates from the 2D pose sequence. Although some methods decompose the task into bone length and bone direction prediction based on the human anatomical skeleton to explicitly incorporate more human body prior constraints, the performance of these methods is significantly lower than that of the SOTA diffusion-based methods. This can be attributed to the tree structure of the human skeleton. Direct application of the disentangled method could amplify the accumulation of hierarchical errors, propagating through each hierarchy. Meanwhile, the hierarchical information has not been fully explored by the previous methods. To address these problems, a Disentangled Diffusion-based 3D Human Pose Estimation method with Hierarchical Spatial and Temporal Denoiser is proposed, termed DDHPose. In our approach: (1) We disentangle the 3D pose and diffuse the bone length and bone direction during the forward process of the diffusion model to effectively model the human pose prior. A disentanglement loss is proposed to supervise diffusion model learning. (2) For the reverse process, we propose Hierarchical Spatial and Temporal Denoiser (HSTDenoiser) to improve the hierarchical modeling of each joint. Our HSTDenoiser comprises two components: the Hierarchical-Related Spatial Transformer (HRST) and the Hierarchical-Related Temporal Transformer (HRTT). HRST exploits joint spatial information and the influence of the parent joint on each joint for spatial modeling, while HRTT utilizes information from both the joint and its hierarchical adjacent joints to explore the hierarchical temporal correlations among joints. Code and models are available at https://github.com/Andyen512/DDHPose

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 32 of its 47 references that are in the map. First posted on arXiv 7 Mar 2024.

Builds on

32 of 47 references.

References · 32

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20 more
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Citing papers per year: 2025: 9; 2026: 4.

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  1. 2023DiffHPE: Robust, Coherent 3D Human Pose Lifting with Diffusion
  2. 2022DiffuPose: Monocular 3D Human Pose Estimation via Denoising Diffusion Probabilistic Model
  3. 2022DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion models
  4. 2022DiffPose: Toward More Reliable 3D Pose Estimation
  5. 2024Di2Pose: Discrete Diffusion Model for Occluded 3D Human Pose Estimation
  6. 2024D3PRefiner: A Diffusion-based Denoise Method for 3D Human Pose Refinement
  7. 2022A generic diffusion-based approach for 3D human pose prediction in the wild
  8. 2023DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation