mlsanityData to 14 Oct 2026

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes

arXiv 2604.22847 ↗First posted 22 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens of billions of tokens from a carefully curated mixture of procedural biome terrain and high-quality human-authored maps. We use this dataset to conduct the first large-scale study of 3D diffusion models for voxel generation, analyzing discrete and continuous diffusion formulations, data compositions, and architectural design choices. Our models operate directly in the space of blocks, enabling efficient and semantically grounded generation while supporting interactive user workflows such as inpainting and outpainting from user-authored blocks. To quantitatively evaluate our models, we adapt the FID metric to assess semantic differences between real and generated world renderings, and validate generation quality through a human preference study. We release the full dataset, code, and all our pretrained models, which we hope will provide a foundation for future research in efficient generative modeling for structured, interactive 3D environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 46 references that are in the map. First posted on arXiv 22 Apr 2026.

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36 of 46 references.

References · 36

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24 more
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  24. 2025Scaffold Diffusion: Sparse Multi-Category Voxel Structure Generation with Discrete Diffusioncited by 2

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  6. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
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