mlsanityData to 14 Oct 2026

Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learning

arXiv 2503.00986 ↗First posted 2 Mar 2025cs.CVcited by 20

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Abstract (arXiv)

In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video representation with high-level narrations, overlooking the intricate dynamics between hands and objects. In this work, we aim to integrate the modeling of fine-grained hand-object dynamics into the video representation learning process. Since no suitable data is available, we introduce HOD, a novel pipeline employing a hand-object detector and a large language model to generate high-quality narrations with detailed descriptions of hand-object dynamics. To learn these fine-grained dynamics, we propose EgoVideo, a model with a new lightweight motion adapter to capture fine-grained hand-object motion information. Through our co-training strategy, EgoVideo effectively and efficiently leverages the fine-grained hand-object dynamics in the HOD data. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple egocentric downstream tasks, including improvements of 6.3% in EK-100 multi-instance retrieval, 5.7% in EK-100 classification, and 16.3% in EGTEA classification in zero-shot settings. Furthermore, our model exhibits robust generalization capabilities in hand-object interaction and robot manipulation tasks. Code and data are available at https://github.com/OpenRobotLab/EgoHOD/.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 57 of its 71 references that are in the map. First posted on arXiv 2 Mar 2025.

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57 of 71 references.

References · 57

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38 more
  1. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
  2. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 384
  3. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  4. 2019MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentationcited by 373
  5. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  6. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  7. 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 245
  8. 2020Span-based Localizing Network for Natural Language Video Localizationcited by 235
  9. 2022Egocentric Video-Language Pretrainingcited by 232
  10. 2021Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptionscited by 226
  11. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 225
  12. 2021Anticipative Video Transformercited by 200
  13. 2022ST-Adapter: Parameter-Efficient Image-to-Video Transfer Learningcited by 193
  14. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  15. 2021ASFormer: Transformer for Action Segmentationcited by 168
  16. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  17. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  18. 2023Language-Driven Representation Learning for Roboticscited by 165
  19. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  20. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  21. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  22. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  23. 2023EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbonecited by 130
  24. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  25. 2024Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understandingcited by 108
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  27. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 99
  28. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 95
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  38. 2024Learning Manipulation by Predicting Interactioncited by 37

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 13.

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  1. 2025A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learningcited by 71
  2. 2025villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Modelscited by 63
  3. 2025What Do Latent Action Models Actually Learn?cited by 32
  4. 2026A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulationcited by 22
  5. 2025EgoThinker: Unveiling Egocentric Reasoning with Spatio-Temporal CoTcited by 16
  6. 2026Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generationcited by 14
  7. 2026Learning Additively Compositional Latent Actions for Embodied AIcited by 7
  8. 2025Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidancecited by 2
  9. 2025HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamicscited by 2
  10. 2025SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecastingcited by 1
  11. 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wildcited by 1
  12. 2026VIABLE: A Visually Impaired Assistance Benchmark for VLM-as-a-Judge Evaluationcited by 1
8 more
  1. 2026Show, Don't Tell: Detecting Novel Objects by Watching Human Videoscited by 0
  2. 2026Hand Trajectory Fusion for Egocentric Natural Language Query Groundingcited by 0
  3. 2026From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Modelscited by 0
  4. 2026SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understandingcited by 0
  5. 2026Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?cited by 0
  6. 2026Semantic Anchoring for Robotic Action Representationscited by 0
  7. 2026Latent-Action-Guided Video-Language Feature Learning for Surgical Instrument-Tissue Interaction Recognitioncited by 0
  8. 2026G3Ego: Gaze-Guided Graphs for Egocentric Action Understandingcited by 0