mlsanityData to 7 Oct 2026

GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents

arXiv 2603.24329 ↗First posted 25 Mar 2026cs.CL cs.AI cs.CVcited by 3

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 25 of its 40 references that are in the map. First posted on arXiv 25 Mar 2026.

Builds on

25 of 40 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance21 May
  2. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents13 Feb
  3. 2025ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark9 Jan
  4. 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec
  5. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul

Other references · 20

  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  2. 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,375
  3. 2023MVBench: A Comprehensive Multi-modal Video Understanding Benchmarkcited by 1,086
  4. 2024VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMscited by 749
  5. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 666
  6. 2024LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understandingcited by 644
  7. 2018TVQA: Localized, Compositional Video Question Answeringcited by 463
  8. 2015MovieQA: Understanding Stories in Movies through Question-Answeringcited by 304
  9. 2018A Survey and Critique of Multiagent Deep Reinforcement Learningcited by 173
  10. 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
  11. 2016MarioQA: Answering Questions by Watching Gameplay Videoscited by 42
  12. 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 26
8 more
  1. 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 21
  2. 2025Nexar Dashcam Collision Prediction Dataset and Challengecited by 21
  3. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
  4. 2025EGOILLUSION: Benchmarking Hallucinations in Egocentric Video Understandingcited by 10
  5. 2026Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playingcited by 10
  6. 2025MVU-Eval: Towards Multi-Video Understanding Evaluation for Multimodal LLMscited by 9
  7. 2025UFO3: Weaving the Digital Agent Galaxycited by 6
  8. 2025X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learningcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Agentic Video Intelligence: A Flexible Framework for Advanced Video Exploration and Understanding
  2. 2026Agentic Collaborative Cognition for Zero-Shot 3D Understanding
  3. 2025Agent-X: Evaluating Deep Multimodal Reasoning in Vision-Centric Agentic Tasks
  4. 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
  5. 2026VLX-VR: An Agentic-Aware Video Reasoning Model
  6. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?
  7. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
  8. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents