Contrastive World Models
On the map: World models → Latent predictive world models
Abstract (arXiv)
World models trained via pixel reconstruction can struggle in visually complex environments, where irrelevant information dominates the objective and distract the model from information relevant to planning and control. We present Contrastive World Models, an approach for learning latent dynamics models without pixel reconstruction. Building on Dreamer, we replace observation reconstruction in the standard world model objective with a Deep InfoMax-like lower bound that maximizes the mutual information between state-action sequences and local patch features of future observations, encouraging state representations to retain information that is predictive of the future without requiring the model to reconstruct visually irrelevant details. We evaluate our approach in small-scale experiments across three settings of increasing visual complexity. Our method matches Dreamer and a momentum prediction baseline in the default setting, and substantially outperforms both once distractors or natural video backgrounds are introduced, while also training more efficiently by removing the pixel decoder entirely. Our approach is general and makes minimal assumptions beyond access to state-action sequences and future observations. These results suggest that contrastive, infomax-based objectives are a principled and promising direction for building world models that are robust to visual nuisance factors, a property particularly relevant for transferring model-based RL agents to the real world.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 21 of its 31 references that are in the map. First posted on arXiv 27 Aug 2026.
Builds on
21 of 31 references.
Closest ancestors · 3
Same direction, newest first
- 2026LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels13 Mar
- 2024Revisiting Feature Prediction for Learning Visual Representations from Video15 Feb
- 2019Contrastive Learning of Structured World Models27 Nov
Other references · 18
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
- 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
- 2018World Modelscited by 1,444
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2020Mastering Atari with Discrete World Modelscited by 990
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 738
- 2024Genie: Generative Interactive Environmentscited by 706
- 2023Learning Interactive Real-World Simulatorscited by 440
- 2026World Action Models are Zero-shot Policiescited by 411
- 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 359
- 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
6 more
- 2020Decoupling Representation Learning from Reinforcement Learningcited by 263
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
- 2019Unsupervised State Representation Learning in Ataricited by 144
- 2023Copilot4D: Learning Unsupervised World Models for Autonomous Driving via Discrete Diffusioncited by 105
- 2020Deep Reinforcement and InfoMax Learningcited by 79
- 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 26
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- 2025Zero-shot World Models via Search in Memory
- 2026The DAWN of World-Action Interactive Models
- 2026Foresight Without Seeing: Latent Futures for World Action Models
- 2026LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations
- 2026Back to Parsimonious Latents: Learning Task-Centric World Models from Visual Foundations
- 2024Learning Latent Dynamic Robust Representations for World Models
- 2020Planning from Pixels using Inverse Dynamics Models
- 2025Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models