NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation
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Abstract (arXiv)
World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation models have been limited by data scarcity. While object-centric generation approaches rely on fixed resolution representations, degrading fidelity for larger scenes. Training-free approaches, while flexible, are often slow and computationally expensive at inference time. We present NuiWorld, a framework that attempts to address these challenges. To overcome data scarcity, we propose a generative bootstrapping strategy that starts from a few input images. Leveraging recent 3D reconstruction and expandable scene generation techniques, we synthesize scenes of varying sizes and layouts, producing enough data to train an end-to-end model. Furthermore, our framework enables controllability through pseudo sketch labels, and demonstrates a degree of generalization to previously unseen sketches. Our approach represents scenes as a collection of variable scene chunks, which are compressed into a flattened vector-set representation. This significantly reduces the token length for large scenes, enabling consistent geometric fidelity across scenes sizes while improving training and inference efficiency.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 41 references that are in the map. First posted on arXiv 27 Jan 2026.
Builds on
27 of 41 references.
References · 27
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15 more
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Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026