WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation
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Abstract (arXiv)
Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a foundational property of flow matching - namely, defining a path of transport between two data distributions - we model 3D generation more generally as a problem of flowing through 3D data distributions, not limited to conditional denoising. We find that our latent-free flow approach generates causal and accurate 3D structure, and can use this as an intermediate distribution to guide the generation of more complex structure and high-quality texture - all while converging more rapidly than existing methods. We enable controllability over generated scenes with vectorized scene layout conditions for geometric structure control and visual texture control through scene attributes. We confirm the effectiveness of WorldFlow3D on both real outdoor driving scenes and synthetic indoor scenes, validating cross-domain generalizability and high-quality generation on real data distributions. We confirm favorable scene generation fidelity over approaches in all tested settings for unbounded scene generation. For more, see https://light.princeton.edu/worldflow3d.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 44 of its 49 references that are in the map. First posted on arXiv 31 Mar 2026.
Builds on
44 of 49 references.
References · 44
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32 more
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Citing papers per year: 2026: 2.
2 papers.
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- 2025GEN3D: Generating Domain-Free 3D Scenes from a Single Image
- 2026From Feed-Forward to Flow: Unifying Reconstruction and Generation Is Easier Than You Think
- 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenes
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
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