InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. Conversely, diffusion models offer unprecedented fidelity but remain generally confined to bounded canvases. We introduce InfiniteDiffusion, a training-free algorithm that reformulates diffusion sampling for lazy and unbounded generation, bridging the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. To demonstrate the utility of this approach, we present Terrain Diffusion, a framework for learned procedural terrain generation with a procedural noise-like interface. Our framework outpaces orbital velocity by 9 times on a consumer GPU, enabling realistic terrain generation at interactive rates. We integrate a hierarchical stack of diffusion models to couple planetary context with local detail, a compact Laplacian encoding to stabilize outputs across Earth-scale dynamic ranges, and an open-source infinite-tensor framework for constant-memory manipulation of unbounded tensors. Together, these components position diffusion models as a practical foundation for the next generation of infinite virtual worlds.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 20 of its 36 references that are in the map. First posted on arXiv 9 Dec 2025.
Builds on
20 of 36 references.
Closest ancestors · 2
Same direction, newest first
- 2024TwinDiffusion: Enhancing Coherence and Efficiency in Panoramic Image Generation with Diffusion Models30 Apr
- 2023SyncDiffusion: Coherent Montage via Synchronized Joint Diffusions8 Jun
Other references · 18
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
- 2023MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generationcited by 529
- 2023Analyzing and Improving the Training Dynamics of Diffusion Modelscited by 396
- 2024Guiding a Diffusion Model with a Bad Version of Itselfcited by 286
- 2024Simplifying, Stabilizing and Scaling Continuous-Time Consistency Modelscited by 276
- 2023DemoFusion: Democratising High-Resolution Image Generation With No cited by 105
- 2024BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolationcited by 81
- 2021InfinityGAN: Towards Infinite-Pixel Image Synthesiscited by 61
- 2023Mixture of Diffusers for scene composition and high resolution image generationcited by 56
- 2019TileGAN: Synthesis of Large-Scale Non-Homogeneous Texturescited by 15
6 more
- 2025WorldGrow: Generating Infinite 3D Worldcited by 14
- 2025MESA: Text-Driven Terrain Generation Using Latent Diffusion and Global Copernicus Datacited by 7
- 2017A step towards procedural terrain generation with GANscited by 3
- 2023Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidancecited by 3
- 2024One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patternscited by 2
- 2024EarthGen: Generating the World from Top-Down Viewscited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2025TerraFusion: Joint Generation of Terrain Geometry and Texture Using Latent Diffusion Models
- 2024Adaptive Diffusion Terrain Generator for Autonomous Uneven Terrain Navigation
- 2026Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
- 2026HyperbolicDiffusion: Sharp & Scalable Tiled Generation on the Hyperbolic Plane
- 2025A-FloPS: Accelerating Diffusion Models via Adaptive Flow Path Sampler
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generation
- 2025NeuralRemaster: Phase-Preserving Diffusion for Structure-Aligned Generation