mlsanityData to 14 Oct 2026

VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs

arXiv 2304.13386 ↗First posted 26 Apr 2023cs.CV cs.AI cs.GRcited by 16

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Abstract (arXiv)

Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hours to days) for a single scene to generate high-fidelity images. Although using the voxel grids to represent the radiance field can significantly accelerate the optimization process, we observe that for sparse inputs, the voxel grids are more prone to overfitting to the training views and will have holes and floaters, which leads to artifacts. In this paper, we propose VGOS, an approach for fast (3-5 minutes) radiance field reconstruction from sparse inputs (3-10 views) to address these issues. To improve the performance of voxel-based radiance field in sparse input scenarios, we propose two methods: (a) We introduce an incremental voxel training strategy, which prevents overfitting by suppressing the optimization of peripheral voxels in the early stage of reconstruction. (b) We use several regularization techniques to smooth the voxels, which avoids degenerate solutions. Experiments demonstrate that VGOS achieves state-of-the-art performance for sparse inputs with super-fast convergence. Code will be available at https://github.com/SJoJoK/VGOS.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 33 of its 48 references that are in the map. First posted on arXiv 26 Apr 2023.

Builds on

33 of 48 references.

References · 33

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  11. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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21 more
  1. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  2. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  3. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  4. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  5. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  6. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  8. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  9. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  10. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  11. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  12. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  13. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  14. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  15. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  16. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  17. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  18. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 9; 2025: 4; 2026: 2.

16 papers.

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  1. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  2. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  3. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
  4. 2023ArtBank: Artistic Style Transfer with Pre-trained Diffusion Model and Implicit Style Prompt Bankcited by 36
  5. 2024FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priorscited by 18
  6. 2024Towards Highly Realistic Artistic Style Transfer via Stable Diffusion with Step-aware and Layer-aware Promptcited by 16
  7. 2024Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistencycited by 6
  8. 2024MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fieldscited by 6
  9. 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
  10. 2025DyArtbank: Diverse Artistic Style Transfer via Pre-trained Stable Diffusion and Dynamic Style Prompt Artbankcited by 3
  11. 2024Spatial Annealing for Efficient Few-shot Neural Renderingcited by 2
  12. 2025SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenescited by 1
4 more
  1. 2025Fix False Transparency by Noise Guided Splattingcited by 1
  2. 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systemscited by 1
  3. 2024Synergistic Integration of Coordinate Network and Tensorial Feature for Improving Neural Radiance Fields from Sparse Inputscited by 0
  4. 2026Fast and Robust Deformable 3D Gaussian Splattingcited by 0