DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that determines the position of the rest of the vertices. The choice of the regularizer is key to the realism and authenticity of the final result. Physics and geometry-based regularizers are not aware of the global context and semantics of the object, and the more recent deep learning priors are limited to a specific class of 3D object deformations. Our main contribution is a vertex-based mesh editing method called DragD3D based on (1) a novel optimization formulation that decouples the rotation and stretch components of the deformation and combines a 3D geometric regularizer with (2) the recently introduced DDS loss which scores the faithfulness of the rendered 2D image to one from a diffusion model. Thus, our deformation method achieves globally realistic shape deformation which is not restricted to any class of objects. Our new formulation optimizes directly the transformation of the neural Jacobian field explicitly separating the rotational and stretching components. The objective function of the optimization combines the approximate gradients of DDS and the gradients from the geometric loss to satisfy the vertex constraints. Additional user control over desired global shape deformation is made possible by allowing explicit per-triangle deformation control as well as explicit separation of rotational and stretching components of the deformation. We show that our deformations can be controlled to yield realistic shape deformations that are aware of the global context of the objects, and provide better results than just using geometric regularizers.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 26 of its 45 references that are in the map. First posted on arXiv 6 Oct 2023.
Builds on
26 of 45 references.
Closest ancestors · 3
Same direction, newest first
- 2023TextMesh: Generation of Realistic 3D Meshes From Text Prompts24 Apr
- 2023SKED: Sketch-guided Text-based 3D Editing19 Mar
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 23
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 293
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 218
- 2023Scalable 3D Captioning with Pretrained Modelscited by 201
- 2023DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Modelscited by 193
- 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
11 more
- 2023Re-imagine the Negative Prompt Algorithm: Transform 2D Diffusion into 3D, alleviate Janus problem and Beyondcited by 139
- 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
- 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
- 20193DN: 3D Deformation Networkcited by 60
- 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 50
- 2022CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Languagecited by 46
- 2023Local 3D Editing via 3D Distillation of CLIP Knowledgecited by 20
- 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpointcited by 16
- 2022NeuralMLS: Geometry-Aware Control Point Deformationcited by 4
- 2023Local Deformation for Interactive Shape Editingcited by 1
Built on by
Citing papers per year: 2024: 2; 2025: 1.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2024MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors
- 2024ShapeFusion: A 3D diffusion model for localized shape editing
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
- 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors
- 2025Handle-based Mesh Deformation Guided By Vision Language Model
- 2026ShapeUP: Scalable Image-Conditioned 3D Editing
- 2024DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
- 2024LEMON: Localized Editing with Mesh Optimization and Neural Shaders