MagicClay: Sculpting Meshes With Generative Neural Fields
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Abstract (arXiv)
The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes, on the other hand, are the representation of choice for most geometry related tasks, offering efficiency and intuitive control, but do not lend themselves to neural optimization. To support downstream tasks, previous art typically proposes a two-step approach, where first a shape is generated using neural fields, and then a mesh is extracted for further processing. Instead, in this paper we introduce a hybrid approach that maintains both a mesh and a Signed Distance Field (SDF) representations consistently. Using this representation, we introduce MagicClay - an artist friendly tool for sculpting regions of a mesh according to textual prompts while keeping other regions untouched. Our framework carefully and efficiently balances consistency between the representations and regularizations in every step of the shape optimization; Relying on the mesh representation, we show how to render the SDF at higher resolutions and faster. In addition, we employ recent work in differentiable mesh reconstruction to adaptively allocate triangles in the mesh where required, as indicated by the SDF. Using an implemented prototype, we demonstrate superior generated geometry compared to the state-of-the-art, and novel consistent control, allowing sequential prompt-based edits to the same mesh for the first time.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Mar 2024.
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Citing papers per year: 2024: 3; 2025: 8; 2026: 2.
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- 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objectscited by 43
- 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
- 2025LL3M: Large Language 3D Modelerscited by 18
- 20243D Mesh Editing using Masked LRMscited by 17
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2025CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generationcited by 14
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flowscited by 8
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusioncited by 3
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generationcited by 2
- 2025Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculptingcited by 1
- 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
- 2026ES3D: Embedding Semantics into 3D Space for Component-Aware Editingcited by 0
1 more
- 2026RADmesh: Remesh-Aware Mesh Deformationcited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformation17 Aug 2026
- 2026ES3D: Embedding Semantics into 3D Space for Component-Aware Editing16 Aug 2026
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows27 Nov 2025
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion17 Sep 2025
- 2025LL3M: Large Language 3D Modelers11 Aug 2025
- 2025Handle-based Mesh Deformation Guided By Vision Language Model5 Jun 2025
- 2025CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation11 May 2025
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation12 Mar 2025
- 2025Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting27 Feb 2025
- 20243D Mesh Editing using Masked LRMs11 Dec 2024
- 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects30 Nov 2024
1 more
- 2024Garment3DGen: 3D Garment Stylization and Texture Generation27 Mar 2024
- 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objectscited by 43
- 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
- 2025LL3M: Large Language 3D Modelerscited by 18
- 20243D Mesh Editing using Masked LRMscited by 17
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flowscited by 8
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusioncited by 3
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generationcited by 2
- 2025Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculptingcited by 1
- 2026ES3D: Embedding Semantics into 3D Space for Component-Aware Editingcited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformationcited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformation17 Aug 2026
- 2026ES3D: Embedding Semantics into 3D Space for Component-Aware Editing16 Aug 2026
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows27 Nov 2025
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion17 Sep 2025
- 2025LL3M: Large Language 3D Modelers11 Aug 2025
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation12 Mar 2025
- 2025Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting27 Feb 2025
- 20243D Mesh Editing using Masked LRMs11 Dec 2024
- 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects30 Nov 2024
- 2024Garment3DGen: 3D Garment Stylization and Texture Generation27 Mar 2024