mlsanityData to 14 Oct 2026

Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback

arXiv 2310.14085 ↗First posted 21 Oct 2023cs.GT cs.LG math.OCcited by 6

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Abstract (arXiv)

Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of Theta(log T) for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of Theta(frac1T). While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, textsfAdaOGD, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves O(log2(T)) regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs textsfAdaOGD in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of O(fraclog3 TT), again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 58 of its 127 references that are in the map. First posted on arXiv 21 Oct 2023.

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58 of 127 references.

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Citing papers per year: 2024: 1; 2025: 1; 2026: 4.

6 papers.