Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Games
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Abstract (arXiv)
In this study, we consider a variant of the Follow the Regularized Leader (FTRL) dynamics in two-player zero-sum games. FTRL is guaranteed to converge to a Nash equilibrium when time-averaging the strategies, while a lot of variants suffer from the issue of limit cycling behavior, i.e., lack the last-iterate convergence guarantee. To this end, we propose mutant FTRL (M-FTRL), an algorithm that introduces mutation for the perturbation of action probabilities. We then investigate the continuous-time dynamics of M-FTRL and provide the strong convergence guarantees toward stationary points that approximate Nash equilibria under full-information feedback. Furthermore, our simulation demonstrates that M-FTRL can enjoy faster convergence rates than FTRL and optimistic FTRL under full-information feedback and surprisingly exhibits clear convergence under bandit feedback.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 16 of its 45 references that are in the map. First posted on arXiv 18 Jun 2022.
Builds on
16 of 45 references.
References · 16
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4 more
- 2019Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descentcited by 31
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Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 4.
8 papers.
- 2025Amulet: ReAlignment During Test Time for Personalized Preference Adaptation of LLMscited by 29
- 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Gamescited by 9
- 2023Adaptively Perturbed Mirror Descent for Learning in Gamescited by 9
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 8
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
- 2024A Fisher-Rao gradient flow for entropic mean-field min-max gamescited by 3
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications4 Jun 2025
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks13 Mar 2025
- 2025Amulet: ReAlignment During Test Time for Personalized Preference Adaptation of LLMs26 Feb 2025
- 2024A Fisher-Rao gradient flow for entropic mean-field min-max games24 May 2024
- 2023Adaptively Perturbed Mirror Descent for Learning in Games26 May 2023
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics23 Jan 2023
- 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Games21 Aug 2022