Adaptively Perturbed Mirror Descent for Learning in Games
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Abstract (arXiv)
This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic family of learning algorithms, exemplified by optimistic MD, successfully achieves it last-iterate convergence in scenarios devoid of noise, leading the dynamics to a Nash equilibrium. A recent re-emerging trend underscores the promise of the perturbation approach, where payoff functions are perturbed based on the distance from an anchoring, or it slingshot, strategy. In response, we propose it Adaptively Perturbed MD (APMD), which adjusts the magnitude of the perturbation by repeatedly updating the slingshot strategy at a predefined interval. This innovation empowers us to find a Nash equilibrium of the underlying game with guaranteed rates. Empirical demonstrations affirm that our algorithm exhibits significantly accelerated convergence.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 39 of its 72 references that are in the map. First posted on arXiv 26 May 2023.
Builds on
39 of 72 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 5; 2026: 1.
9 papers.
- 2024COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferencescited by 8
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
- 2025RSPO: Regularized Self-Play Alignment of Large Language Modelscited by 5
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approachcited by 5
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibriacited by 2
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
- 2023Efficient Last-iterate Convergence Algorithms in Solving Gamescited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
- 2026Improving the Last-Iterate Guarantees of Anytime Algorithms for Stochastic Monotone Variational Inequalitiescited by 0
- 2026Improving the Last-Iterate Guarantees of Anytime Algorithms for Stochastic Monotone Variational Inequalities14 Sep 2026
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach23 Oct 2025
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria21 Oct 2025
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications4 Jun 2025
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks13 Mar 2025
- 2025RSPO: Regularized Self-Play Alignment of Large Language Models24 Feb 2025
- 2024COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences30 Oct 2024
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2023Efficient Last-iterate Convergence Algorithms in Solving Games22 Aug 2023