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Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback

arXiv 2112.02856 ↗First posted 6 Dec 2021cs.LG cs.GT math.OCcited by 14

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Abstract (arXiv)

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of textitsmooth and strongly monotone games and study optimal no-regret learning therein. Leveraging self-concordant barrier functions, we first construct a new bandit learning algorithm and show that it achieves the single-agent optimal regret of tildeTheta(n√T) under smooth and strongly concave reward functions (n ≥ 1 is the problem dimension). We then show that if each player applies this no-regret learning algorithm in strongly monotone games, the joint action converges in the textitlast iterate to the unique Nash equilibrium at a rate of tildeTheta(nT-1/2). Prior to our work, the best-known convergence rate in the same class of games is tildeO(n2/3T-1/3) (achieved by a different algorithm), thus leaving open the problem of optimal no-regret learning algorithms (since the known lower bound is Omega(nT-1/2)). Our results thus settle this open problem and contribute to the broad landscape of bandit game-theoretical learning by identifying the first doubly optimal bandit learning algorithm, in that it achieves (up to log factors) both optimal regret in the single-agent learning and optimal last-iterate convergence rate in the multi-agent learning. We also present preliminary numerical results on several application problems to demonstrate the efficacy of our algorithm in terms of iteration count.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 25 of its 89 references that are in the map. First posted on arXiv 6 Dec 2021.

Builds on

25 of 89 references.

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13 more
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