mlsanityData to 14 Oct 2026

Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Bandits

arXiv 2510.22819 ↗First posted 26 Oct 2025cs.LGcited by 1

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Abstract (arXiv)

The convergence analysis of online learning algorithms is central to machine learning theory, where the last-iterate convergence is particularly important, as it captures the learner's actual decisions and describes the evolution of the learning process over time. However, in multi-armed bandits, most existing algorithmic analyses mainly focus on the order of regret, while the last-iterate (simple regret) convergence rate remains less explored---especially for the widely studied Follow-the-Regularized-Leader (FTRL) algorithms. Recently, FTRL with the 1/2-Tsallis entropy regularizer Psi(p) = -4sumi=1d √pi (the 1/2-Tsallis-INF algorithm, by arXiv:1807.07623) was shown to achieve the desirable Best-of-Both-Worlds (BOBW) guarantees and perform well in both adversarial and stochastic settings. Nevertheless, its last-iterate convergence rate has not yet been fully studied. This paper studies the 1/2-Tsallis-INF algorithm in stochastic bandits and shows that its sampling simple regret decays at rate O(t-1), without requiring the optimal arm to be unique. Under a unique optimal arm, we further show that the expected Bregman divergence induced by Psi between the point mass on the optimal arm and the sampling distribution at iteration t decays at rate O(t-1/2). Matching lower bounds under the same uniqueness condition show that both exponents of t are tight.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 18 of its 39 references that are in the map. First posted on arXiv 26 Oct 2025.

Builds on

18 of 39 references.

References · 18

  1. 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
  2. 2018More Adaptive Algorithms for Adversarial Banditscited by 114
  3. 2016Causal Bandits: Learning Good Interventions via Causal Inferencecited by 101
  4. 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
  5. 2021The best of both worlds: stochastic and adversarial episodic MDPs with unknown transitioncited by 40
  6. 2022Revisiting Simple Regret: Fast Rates for Returning a Good Armcited by 25
  7. 2023Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Boundscited by 14
  8. 2024Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithmscited by 14
  9. 2021Achieving the Pareto Frontier of Regret Minimization and Best Arm Identification in Multi-Armed Banditscited by 13
  10. 2023Best-of-three-worlds Analysis for Linear Bandits with Follow-the-regularized-leader Algorithmcited by 12
  11. 2023Best-of-Both-Worlds Algorithms for Linear Contextual Banditscited by 11
  12. 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
6 more
  1. 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
  2. 2021Regret Bounds for Gaussian-Process Optimization in Large Domainscited by 7
  3. 2023Last-Iterate Convergence Properties of Regret-Matching Algorithms in Gamescited by 6
  4. 2025Heavy-tailed Linear Bandits: Adversarial Robustness, Best-of-both-worlds, and Beyondcited by 4
  5. 2023Best-of-Both-Worlds Linear Contextual Banditscited by 2
  6. 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedbackcited by 2

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